The online racing simulator
More LFS on ASS
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(35 posts, started )
hes not talking about the games, hes talking about the model itself and how it works

..how random of a comment anyway tnist
#27 - J.B.
Quote from ajp71 :Drawn a quick pic of what they mean,

I see. Not really very important then is it? Although I wouldn't know how much it changes the curb handling without trying it.
i think its extremely important; the tire grips the ground where it is in contact no matter what position it is in
meaning.. if a car lays on its side and the tire happens to touch the ground, with the ray model, then it will affect the car
in LFS if a tire is touching the ground upside down, then the very bottom of the tire has to touch the ground to have any affect

deffinetly something the devs need to look into
plus, that would mean no more flying off of the BL chicane curbs with explosive force
#29 - SamH
I looked at that article and couldn't get my head around it, so I went for a drive in LFS (like ya dooooo) and rode that curb.

Okay, so out of all of LFS's curbs, that's THE most aggressively not-quite-right curb in LFS, but I just couldn't equate the guy's images with tyre simulation. There is absolutely no flex in his tyres.. how is LFS's system inferior to his concrete wellies?

Obviously I'm missing the point, and his article makes perfect sense to those in the know. I just looked at the images he posted, and then drove LFS's flexing tyre model, and was utterly at a loss.
No, it is something that mainly has an effect if "multiple contact points" are a regular occurrence, for example during off road driving. For normal track racing, it only affects very few situations, like the before mentioned curb hopping behaviour.

So far the theory. In practice I think he'll never write a (graphics) engine that can handle a track detailed enough to really make a difference, unless your goal is to write a stepclimb simulation maybe. Even on the rough RBR tracks, LFS' tyre model would suffice (though the current dirt simulation would have to be beefed up a notch or two).

It's a nice concept to use the whole tyre as contact area, or at least the lower half, but implementing such a system alone does not make a believable tyre model (as evidenced by the demo). To summarize, ASS does its usual hyping and blowing things out of proportion.
because LFS has 1 single contact patch (always)
and that is the dead bottom of the tire

but thats not the case in a real car, you can push on any part of the tire without going through it; whereas according to LFS all you can do is push on the very bottom, otherwise you'll go "through" the tire
The same is also true for LFS' flatspots. They're no real *flat* spots, but rather a section with a smaller radius than the rest of the tyre. Which is (I believe) the main reason flatspots are so unnoticeable right now, as a large spike in rolling resistance force is simply missing.

On a second thought, I don't know how much that was actually related
#33 - J.B.
Quote from XCNuse :i think its extremely important; the tire grips the ground where it is in contact no matter what position it is in
meaning.. if a car lays on its side and the tire happens to touch the ground, with the ray model, then it will affect the car
in LFS if a tire is touching the ground upside down, then the very bottom of the tire has to touch the ground to have any affect

deffinetly something the devs need to look into
plus, that would mean no more flying off of the BL chicane curbs with explosive force

Why does it matter how your tyres react to the track when you're upside down?
I see what you mean with the curb forces though. I've added in blue how the trace of the wheel center point would look like in both cases. Sorry for my crappy paint skills.
Attached images
wheels.jpg
Quote from Jakg :Here you go, each article in jpg's in a zip, enjoy!

Ha ha, thanks anyways Jakg . Like I said, screw the wife, she doesn't need to gab with her mom on the phone...

Actually, I had some checkbook balancing to do, so I set up to download while I did the checkbook. It took about an hour to download, but is now resting on the hard drive. I usually download this stuff at work anyways. Gives me something to read rather than doing actual work.

Wife asked me what I was doing. I said downloading some ASS on the interenet. I wonder why I got a wack in the back of the head...
#35 - joen
Quote from mrodgers :
Wife asked me what I was doing. I said downloading some ASS on the interenet. I wonder why I got a wack in the back of the head...

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More LFS on ASS
(35 posts, started )
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