Backup Devs?
(17 posts, started )
Backup Devs?
what about devs who could help the normal in speeding up the proscess
in development process and let the norm ones get back to thier lives a lil bit? like programmers thats are kegetys like
ibtl
Have patience, Funnybone2.

Another sequel that disappoints.
Quote from NotAnIllusion :ibtl



It has been suggested about other programmers joining in but then there was problems suggested about finding out how scawen programs, making things upto scawen level etc. Im sure some more programmer orientated person will say that exact reasons lol.
Quote from Bob Smith :Have patience, Funnybone2.

Another sequel that disappoints.

Not as much as Matrix Revolutions, agent Smith.

I wonder how many of these "get more devs" threads exist? Not as many as "i want bodykits and neons and noz plz omg" but the number would be up there ...

I don't want to have a go at the OP but the devs are grownups and they know what they're doing. They don't need, and probably don't want, business advice from their customers
#6 - Woz
Quote from Mike85 :Theoretically a big company could find out how LFS is developed and make a game like LFS only full version with everything.

But the market for sims is just too small.

But also the sim market will be bigger in the future. It is already called sim racing and its an e-sport. So sim racing simulators will go a long way. The only question is when.

For many sim racing is just too hard.

They drive their car through town to work every day and it has never lost grip even when they "push it". Then they play PGR at home and those cars grip just like their car so it must be right. These "sims" just feels like ice, how can that be real
I think if Scawen wanted help on coding he would have asked for it. He probably prefers doing it alone. That way he has complete control over all of the code. This way has a few advantages. Only disadvantage really is that it takes a long time to code everything by yourself.
Well I guess i'm out of the equation as a helper, because i've not seen a bug in LFS yet and i'd like to see it stay that way ...
#9 - joen
why can't people just accept the approach the devs have taken for LFS? It has been said over and over they don't want more people on board. Period.

Somehow some forum members seem to think they know what's right for LFS better than the devs.

Besides, if an extra coder would be hired, he wouldn't know LFS code as thoroughly as Scawen does, so a lot of time would be spent on just understanding how Scawen does it.
Getting more people doesn't not automatically mean things go faster. There would have to be coordination between the two coders, right now Scawen does all the coordination by himself.

Finally, at least with only Scawen working on the coding, you know what you're getting, which is effective, quality programming.
I'm not saying this to suck up, it's what I truly feel about it.

I'm growing increasingly tired with these topics.
If you work with 2 or 3 coders, you are probably slower than doing it alone, depending on how big the project is. I mean, there is so much communication, management and interface defining needed, that you are doing mostly these things rather than actually programming something.
I have seen exactly that many times in my uni, and I've just started studying
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(Vain) DELETED by Vain
i meant what vain said not coding
When I saw the thread title I thought this was going to be a "what if something happened to Scawen" type thread. LFS is his baby, so I hope nothing happens to him or that he doesn't suddenly lose interest.

I do agree with Vain, though. It would be nice to have more people doing car/track modeling. More programmers *could* be a case of too many cooks spoiling the broth (though people like Kegetys, Todd Wassen, and AngryAngel could be godsent). This really shouldn't be a problem when it comes to cars and tracks. More = better, so long as the quality stays high.

I just hope Eric has a big surprise for us in the next big patch. I'd love to see some totally new tracks and more cars.
Quote from joen :Somehow some forum members seem to think they know what's right for LFS better than the devs.

They potentially do? The devs have to weigh up what's right for them as well as what's right for LFS, those who want LFS developed faster / differently / better, only have LFS to think of
#14 - joen
Quote from Blowtus :They potentially do? The devs have to weigh up what's right for them as well as what's right for LFS, those who want LFS developed faster / differently / better, only have LFS to think of

Yup, and that's why those people aren't developing LFS.
If the devs for instance choose to work with just the three people, that's how they feel most comfortable working, hence it will be good for LFS.
And people can want all they want, but that doesn't mean there's any point in suggesting the devs to work differently as they obviously choose to do it the way they want to, and have stated this numerous times.
Nothing anyone around here says will change that.
IMO the improvement suggestions is meant to suggest improvements to the game (feature wise) and not advising the devs how to work.
If the devs would feel the need to get more people on the job, don't you think they are able to do something about that themselves? They don't need someone on the forum to tell them that.

Quote from funnybone2 :i meant what vain said not coding

Quote from funnybone2 : like programmers thats are kegetys like

The coding part is probably the most time consuming of all aspects anyway.
Chances are anyone up to Scawen's level of coding (and the sim understanding) will have an equally high level ego and leave the team in a huff (and leak the sourcecode all over the net) after one of his/her ideas get raked over coals...
At this rate, I wonder when will someone suggest to buy a whip and go to Scawen's to "encourage" him to code faster? :bullwhip:
thstd just wrong

Backup Devs?
(17 posts, started )
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