The online racing simulator
2 Suggestions - Speedometer and ingame music
1. The analog speedometer has too small digits so I can't read them properly.
I know there is the option to use a digital speedometer. But I like analog gauges better.
I would suggest to reduce the number of digits in the Speedometer to be able to make them bigger.

2. It would be nice when LFS could play mp3-music and not only .ogg.
Or convert your mp3s to .ogg - if you can be bothered
It's OK, It was only a suggestion to make life easier...

But the real important thing is the speedometer, isn't it?
So I hope one of the LFS developers reads this.
#4 - joen
about using mp3, afaik using an mp3 decoder in the game would result in the devs having to pay license fees to the patent holders of the format.
ogg is open source and not subjected to license fees.
Quote from joen :about using mp3, afaik using an mp3 decoder in the game would result in the devs having to pay license fees to the patent holders of the format.

What about the LAME encoder?
#6 - joen
Quote from wheel4hummer :What about the LAME encoder?

LAME doesn't offer binaries, only the source code. Not by the developers at least. I believe that makes the difference.
Once you build an app using the MP3 format I believe licenses come into the picture. Not a big expert on the matter though.
I have no trouble at all reading the speedometer labels in any of the cars, apart from the Raceabout - when you do have trouble, all you need to do is lower your FOV so the dial appears bigger, read the numbers so you know which is where, and then zoom back out again

You don't need to know what the numbers are every time you read the dial, the position of the needle tells you all you need to know when you get used to the car. I dislike the digital readouts on the cars too, only in the single-seaters does it seem appropriate.

Using 1280x1024 resolution, the Raceabout is the only problematic car, thanks to its spectacularly tiny speedometer

DE
I would also like to see the analog Speedometer to be better readable.

Having LFS able to play mp3 files would be nice, but if there are licensing issues about it, it might just not be worth it.
#9 - Dumpy
There are a handful of companies that claim rights to mp3 technology. I don't think they care about open source/free mp3 software, but LFS would need to get a license to be cool.

You know what would rock? Some kind of OGGSynth program. There's this movie editing software called AVISynth where you make up a little script with a .AVI extension and load it up in some software that supports AVIs, and through the script and AVISynth it streams some other video file and transcodes/edits it on the fly. If there were some open source software that transcoded mp3s on the fly and sent it to a program as an ogg, you could cheat the system! Probably wouldn't be practical irl, but it sounds good on paper
Simply do what i do. I have itunes running in the background with my own cruise or racing playlist, depending on what i feel like listening to. Works fine for me, and its no extra work.
Quote from Dumpy :If there were some open source software that transcoded mp3s on the fly and sent it to a program as an ogg, you could cheat the system! Probably wouldn't be practical irl, but it sounds good on paper

That would waste so much CPU power, you might as well just encode the ogg's and store them on your hard drive. A USB flash drive is alot cheaper then a super-duper-fast processor!

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