Anyhoo, this application certainly has a lot of potential, and a nice, wacky touch. But I actually prefer LFSTV. You know, that replay streaming application? Well, maybe not so much the branch with requires a master-server, but the original with p2p and relay support.
I can run RaceWatcher, but when I click on a server I get the Error!
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Error!
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Memory access violation
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OK
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nice ... i love it
has anybody else got massive slowdowns to a standstil for about 1 sec every now and then with skidmarks ?
and the autodownloader doesnt work all that well ... could you make it open up in the background ?
I was really waiting for a new lfs spectator!
I sent just 3 days ago an email with suggestions to original lfs spectator author, but sadly he answered that he has no more time for ehnancing it.
Your 3d race spectator is a really great news!
It will be very useful for leagues!
Do you mean allowing cars to drive through each other like on some isometric race games? Personally i'd rather have inter-car collision because I think it makes for better racing - but I might make cars that have crashed able to rejoin into traffic before becoming solid again, we'll see what works.
People have been 'deal with' before whilst I was working on Race Watcher and I saw things I thought where happening because there was no firm hand, so I logged on and gave them one. In this instance though all i've got is your confession ... so dont do it again! :evil:
It lasted a few hours? There's less bugs than I thought...
I've not tried it, but if you put them into the root LFS folder it should work - but if you have patience it will download the skins at a rate of 1 every 30 seconds or so.
This is because LFSW is not sending you a list of servers, there are two possible reasons. When you tried it there where too many people using the LFSW Relay service, or you have a firewall which is blocking my software from the internet.
If it wasn't so damned addictive i'd have got a lot more done on it too
Just one note: Race Watcher only works on LFS V5 dedicated hosts or later, V3 and earlier hosts will not work and can cause memory access violations. This is because of changes in insim and because when I was doing the skin update stuff there where no V3 or earlier hosts with players on and I broke compatibility. All STCC hosts are V5 or later, if it's crashing on those then there is a problem - otherwise please check with the server operators what version of the dedicated host they are using.
But you dont get my disjointed commentary!? ...
I was actually thinking of releasing it as a 'LFS Free Roaming Track Unlocker' as a laugh - but thought better of it.
I think the fact that it measures against LFSTV at all is something of an achievement. I always considered this sort of technology to be more about league race organisation such as team mates keeping track of a 24hour race, or server admins keeping an eye on their server, or leagues running multiple servers checking everything is working. With some new camera positions this could allow you to see the whole track at once - it really wasn't meant as a broadcast tool So i'm quite chuffed it could be considered an alternative, although, it's clearly got a long way to go in that respect.
I would very much like to make this multiplayer and release it, and there's a very good chance it could take off as a mini game in it's own right - because of that I would need to drop a word by the devs first to get their all clear - but i'm very keen to do it, I think it would be a good laugh.
They both throw a lot of polygons at the screen with very little in the way of optimisation, I did plan on trying to make things run a bit smoother for slower computers, but getting it useable from 2fps might be a push.
This is a timing issue with the delta clock which can occur because computers dont all keep time at the same speed (1000ms on some systems is 1.02 seconds, and on others 0.98 seconds), I need to look at that before I make it multiplayer anyway so this will hopefully get fixed.
I've got a few more tweeks to do yet, but it will never be as seemless as LFS - i'm just not going to invest that much time in perfection
I would like to invest some time in camera control, but its a question of finding free time to do it. With the update posted above and use of a mouse wheel it is greatly improved - the next step from here though is a lot more work.
Hi, Becky... I'd really like to see what this race watcher looks like, but i get memory access violation, even after waiting 2 minutes(even with stcc) . Can you assist me with this issue, please.
I've extracted the watcher into lfs root folder. Only extracted the watcher.exe file. Anything else i should do? Should Lfs be running while running race watcher, perhaps?
hm thought so .... might be made worse by the fact that the clocks on an x2 have a habit of diverging maybe setting an affinity might help ... will report on that
going by the framerates i guess its safe to say you weren responsible for the cracktros back in your scene days ? ^^
I know you said something about improved camera handling and I know about cinematographic trends these days, but is it supposed to be like this?
That happens with an Intel 915GM chip.
Live For SM works great though. Except for the fact that positional audio is influenced by the absolute position of the car relative to (0,0).
Well done so far.
Though for some reason I expected LFSM to have skidmarks. Silly me...
hm colour me confused ... i ran skids with affinity to one cpu and thought i solved the problem as it stuttered a lot less ... however running it right afterwards without any affinity tweaks it ran just as fine and a lot better than last night
well yes of course but the problems usually occur when xp get the glorious idea to swap the thread between the 2 cores 10 times during each clock so that the game sees a different timer all the time
probably yes ... but then again im pretty sure i didnt have anything running that not running right now as well
ah well its running fine so what the hell