The main points to know are:
A: Enlarging images won't make them high quality, they have to be created large (and high quality) to start with.
B: Enlarging, shrinking (resampling) always degrades the quality of the original JPG, enlarging especially makes a real mess of it.
C: Creating a large image in high detail and shrinking it down to the desired resolution can often yield a better result than just creating the file in the desired resolution in the first place.
D: There are so many factors affecting file size of a JPG image that a file size consistent formula or static ratio for all images is impossible to calculate.
E: Lots of detail and/or lots of colours usually increases the file size a lot.
F: A large image can still be a small file size, a small image can still be a large file size.
G: Generally speaking, a 3D texture needs to be a power of 2 for most graphics cards to display it correctly.
F: JPG format is a lossy format and uses its own native compression, but good image programs allow even more compression to be applied incrementally. A little compression can make a noticeable difference in file size without a noticeable difference in quality. High res skins don't neccessarily need to be large files.
A: Enlarging images won't make them high quality, they have to be created large (and high quality) to start with.
B: Enlarging, shrinking (resampling) always degrades the quality of the original JPG, enlarging especially makes a real mess of it.
C: Creating a large image in high detail and shrinking it down to the desired resolution can often yield a better result than just creating the file in the desired resolution in the first place.
D: There are so many factors affecting file size of a JPG image that a file size consistent formula or static ratio for all images is impossible to calculate.
E: Lots of detail and/or lots of colours usually increases the file size a lot.
F: A large image can still be a small file size, a small image can still be a large file size.
G: Generally speaking, a 3D texture needs to be a power of 2 for most graphics cards to display it correctly.
F: JPG format is a lossy format and uses its own native compression, but good image programs allow even more compression to be applied incrementally. A little compression can make a noticeable difference in file size without a noticeable difference in quality. High res skins don't neccessarily need to be large files.