I recently got my budget supercomputer running, and I popped on XP Pro 64-bit edition. It's super mega fast and totally awesome, but it is not without its drawbacks. Just about all the games I have run 32-bit mode only. I know that 64-bit compiled games run double time over their 32-bit counterparts.
Currently, a full grid of Pro BF1s running on Westhill with ALL the graphics options maxed will bog down my system to 20 FPS at the worst. While this is a big improvement over 4 FPS, it still is not enough. I can almost bet it will run 30 FPS or better in the same scenario if it is in 64-bit mode.
Therefore, would it be possible to compile and run a 64-bit version of the game Live For Speed?
Currently, a full grid of Pro BF1s running on Westhill with ALL the graphics options maxed will bog down my system to 20 FPS at the worst. While this is a big improvement over 4 FPS, it still is not enough. I can almost bet it will run 30 FPS or better in the same scenario if it is in 64-bit mode.
Therefore, would it be possible to compile and run a 64-bit version of the game Live For Speed?