Oh, I'm sorry. I got a bit carried away. My appologies.
What you have to do is set it up like the first post illustrates and then work back from that untill it doesn't look over expossed. If it looks under expossed at max settings you might try some monitor tweaks, but that will change it for desktop to, so I'd avoid that unless you realy want the change and your monitor has custom color and image setups.
I used alot of Alt-Tabing to get it right for my monitor, but I played with the gama a bit, and I'v found it doesn't help at all.
Also, don't forget to make a profile for LFS if you can, some games don't benefit from these settings and others it won't effect at all.
Before HDRR was fully developed and implemented, games would create an illusion of HDR by using light blooming and sometimes using an option called "Enhanced Contrast Settings". - Wikipedia.
I think I was on to something and didn't even notice it.
I guess I realy did come up with a Fake HDR for LFS.
The light blooming is missing, but who's gonna miss it anyway.
Yes, definately not hdr, but still good imho
To set colour settings for individual games these days with nvidia you need rivatuner or the like. The extra contrast gives a more realistic look, rather than the heavily compressed, grey and drab, standard.
thats what i dont understand - when a game has HDR, it acts like a cheap camera. When the game doesnt have HDR, it acts like your eyes...so why do people try to make games act like cameras?
But you provide a more realistic on screen representation of the 'middle area' of dynamic range. It changes the on screen range to a combination of compressed and clipped, instead of just heavily compressed... it's a personal taste thing I guess.
Without hdr, it acts like your eyes if your eyes had a much lower range. HDR tries to compensate for this.
so, when you stand by the window in a room and look out, do you see the rest of the room (by your peripherical vision) totally black? And when you look at the room, do you see the scenery outside window totally white? I certainly dont. But my camera does exactly this.
When you stand by the window in a room and look out, you don't see the outside in muted shades of grey because you also have the room in your peripheral vision. Reality gets far, far brighter than our monitors, you may 'prefer' the compressed look, neither is necessarily more accurate.
Thats what I get with these settings, the point is to get it balanced so it doesn't look grey like one image or over expossed like the other one.
It just gives the track a bit more realisim, it seems more life like.
If you'v ever traveled on a country highway when the sun is setting the effects are almost the same. The side of the barns and houses facing the sun have this almost gleam to them. And the shadows seem deeper.
With these settings, you get more Contrast between shadows and highlights. It comes closer to what you see in real life.
If you change the lighting to cloudy afternoon, it looks like a cloudy afternoon. Everything has this muted feel to it but the contrast is still there. Theres no high gleam on anything.
Also, for clear day, everything is bright and clear, but the shadows are still deeper, they look as if they are actualy cast by the trees.
The way I set it for LFS is similar to how I fake HDR in photo shop, you have to clip the levels a bit and then bring the mid contrast up a bit. Remember, it's still fake, so its still LDR but it LOOKS like HDR.
Remember, Your monitor can't display the true contrast ratio of HDRI, so even real HDRI is still somewhat fake when displayed on a regular monitor. What you are actualy doing is narrowing the contrast to what your monitor can display to give you the full range from Darkest to Lightest
dont ask me i never understoof it either
i guess it comes down to having something ... anything to sell dx9
the only hdr effect (which of course isnt actually hdr) that somewhat represents how your eyes work is when you go from a very well lit area to a pitch black room in far cry
no all you do is completely mess up the colour and luma balance of lfs
a lot of it comes down to having a resonably well adjusted monitor with a high contrast too ... ideally the monitor would have the dynamic range of the real world and your eyes would to all the work themself (one of the reasons why i highly dislike lcds which are a step back in that respect)
the point is its actually VERY low dynamic range which means youll make the dynamic range even less realistic than it was in the first place
I don't agree that HDR in games acts like a camera - because the effects are usually too unrealistic to look like image taken through a real camare lens. I have never seen a realistic blur in games.
For a totally realistic HDR effect, you need to take some LSD pills and blow a tear gas grenade in your room.
The problem is, and not many people know this. You can't get REAL HDRI on a standard monitor, but you can get HDRR, which is still basicaly a somewhat faked HDRI for video games. Thats because standard monitors lack the Contrast ratio to show true HDRI effects as you would see them on specialized hardware.
And if you want to disagree with that, go edit wikipedia.
This was an attempt to get the HDR look that games have, not true HDRI. On my screen it looks good. but as I stated several times it depends on your monitor's contrast settings and ratio, in my case narrowing the levels gave me a more realistic feel because it brought out the full colors of the monitor without loss.
I'll say it again MY SETTINGS ARE EXTREEM! I HAVE AN OLDER CRT!
EDIT: one more thing, reduce your gama to get the deeper shadows and remove over exposure.
I forgot to mention. ATIs settings default to 1.0 mine is at 0.6.