No problems with the patch here, but I'd just like to say how much I'm looking forward to more racers (although maybe not at T1!) and the South City graphical updates.
Not sure if it's actually the case, but it looked like my replays were running smoothing after installing Patch W.
Tried to change the engine sound over night and the tools given in LFS are fairly rubbish. The problem isn't the "exhaust system" you can work on - it is simply the noise going into that system...
Just to bad we don't see improvements on replay on the list.. As Admin of Belgium LFS competitions I'm dying to see the function "REWIND" on the options of replay !!! When evaluating a race it is a very needed option !!
Next on the phisics we all would love to see some spoilers go off on collision... Also Permanent dammage is very needed. This will solve a lot of commicase piloting maneuvres. It would be mutch better to survive the first corners !!
you do know that visible damage wasn't intended to be put in S2 at all in the first place? I wouldn't get myself too excited about possible falling off parts until S3.
There is also loads of laptops without HVS. I posted an improvement suggestion in case you haven't enabled the Intel/AMD optimized software mode. http://www.lfsforum.net/showthread.php?p=368182
An even simpler solution is to use different shapes, as well as colours, to distinguish between the cars on the map. For example:
- Triangle = car that is ahead of you
- Filled Square = car that is behind you
- Outlined Square = car that is more than 1 lap behind you
Then it wouldn't matter which type of colour-blindness you have. And it may also be useful for folks who can see all colours, but for whom the shape is a better visual cue.
It has always been like that - it's nothing new and it's awaiting the looping of MP Replays. When I've made them loop then I can make them have a menu and make the options accessible and more consistent with SP Replays and eventually more replay controls for both.
I'm well aware that more replay controls are needed and it's on my list. Also someone seems to request replay controls nearly every day. As usual, it's not yet done, because other things were done instead. But don't worry, eventually there will be more replay controls.
It has nothing to do with personal preferences! LFS tries to be a realistic simulation - and the sound of the flat six engine as well as the sound of the BF1 is far from reality! I wouldn't complain if there would have been improvements in the past ...
There have been improvements in the past, it sounds much better imo than the patch U and V versions. The BF1 is just the hardest car to get right I guess because of the very distinctive sound of F1 cars. I think more additions to the sound engine are needed to get it better.
You like the old sounds better, I like the new sounds better. So it is a matter of personal preference as well. Anyway, there´s an editor you can use, that´s the beauty of it.
The additions made in the past e.g. the exhaust system made the sound much softer which is good for the 4 cyl engines. But for the right flat 6 sound there have to be made some changes on the engine sound itself... btw: a 5 cyl engine sounds perfect in LFS - sadly we don't have any 5 cyl cars in LFS...
Sorry that I'm so scientific about the sound, but as I want to have a very realistic game, I have to.
How did you update Buzin? Did you go from patch V to W, or from, say, Q to W? You might be missing intermediary patches, so it could be worthwhile downloading the full install...
I think it's not about being a flat-6, it's about being rear engined.
Real rear engined cars have very interesting exhausts. LFS cars don't. The sound of a 997 GT3 RS is a very far away - just looking at the exhaust tells you that it will take a while until we can simulate that properly in realtime.
In other words: Scawen knows the engine sound isn't perfect. It will propably get some more attention when the engine simulation is improved.
Try the BF1 sound file from the DaveWS's pack version 3 that was released before the sounds got included in the official patch... it sounds a bit better IMO.
If the new sounds starts to sound "crap" again, I noticed that watch some old video from youtube that was made before patch V and W.. now that's horrible