The online racing simulator
Have a bit too much spare time.
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(35 posts, started )
Quote from tristancliffe :Don't I?

*goes to toilet*
then
*goes to supermarket*

Well at least your still on topic (Have a bit too much spare time)

My version from when I did it (some times are quite different )
Quote from Scawen :A formula one car is said to do 0-100 mph (0-160 km/h) in less than 4 seconds, quite amazing acceleration... so our GTR cars have a much slower acceleration than a F1 car (not surprising as they are heavier and less powerful). F1 cars - with light weight, massive rear tyres and extremely powerful engine, are of course hard to beat on pure acceleration, by other cars that go round corners. Their launch control does not reduce their acceleration - it is designed to reduce wheelspin to an optimum level to get the maximum acceleration.

But (OT) F1 cars have so much downforce that their top speed is quite poor and on some tracks, the bikes go faster down the straight. I don't know what percentage of tracks the bikes can go faster, but presumably it would be anywhere that the track requires a high downforce setting, and has a long straight. In these cases the F1 cars sound terribly hindered, driving along the straight, stuck at a constant speed with all that power being used to beat the huge wind resistance.

malaysia, the moto gp bikes go blindingly fast down the two straights, the F1 cars have to carry a lot of downforce and they go a little slower..
There are some awesomely quick road cars out there, the TVR Speed 12 or Bugatti Veyron for instance.

Video of Bugatti Veyron - they take it to a drag strip (the speeds the guy reads out are in km/h before anyone thinks "jesus that car got to 210mph in like 7 seconds"). Anyway not too shabby for an 1880kg car.
stop showing off that car, you already promised me that u'd get me one for christmas, do you want to buy it for everybody else as well? plus theres only 300 of em....keep it quite
GteK - LFS Accelerometer
This thread got my brain stirring and i've made a small program to do
various acceleration tests, like Gmeter, but without using any of the
InSim/OutSim stuff, so it's got an update rate around 1ms It can
only do steps of 10ms from what i see, but then again, didn't Scawen
say the physics engine is running at 100Hz ?

It's not really done yet, but if you guys are interested, i could post a
test version here. I got it do the speed tess fine and last night before
going to bad, i had managed to get the distance test working. I'm
figuring out distance by using Speed*Time, so we'll see how well
that works, looked good last night...All that's left now is to make it
log the time/speed data to a text file. Then i'll add a 'plotter' to see
those graph, both 'offline' and in real-time.


Edit: Just did 3 runs in the FZR and got 0-100kmh times of : 3.300, 3.190
and 3.040 seconds The distance tests aren't accurate though, it stops before
the 1/4mile in LFS, i got 8 seconds 3 times in a row, LFS gives me more like 10+
seconds. Let me see if i can find more usefull data like car position of something..
Hmm, with the acceleration code I put into GRC with the last big update it would be useful for me to get some hard numbers to compare with so I can fine tune my physics data.
I'm an eternal perfectionist and i don't think ill ever be 'happy'
about an app i release, so, i'll try to simplify this one even more
and perhaps be able to release something tomorrow, saturday.

What gets to me is that, like all my apps, the code is pretty
much done, but i spend a LOT of time on the details...
Details are goooood, I can wait
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(FPVaaron) DELETED by FPVaaron
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