That layout was 8-9km long, can't remember now, but it is in mountain track topic.
You could easily get many interesting tracks from that area as there is many roads inside that area circled by drawn path, you could get quite variety of different type of courses from there too and scenery would be awesome
Well, as Eric is working on some Southcity rebuilt or similar, I wonder if the city would expand? Maybe it's wishful thinking, but it would be great to have some new streets.
I didn't think they were planning any layout changes, just a retexture / higher res environment. Although it would be great to see more potential combos on this track.
A city course with lots of different bends, curves, bumps and slopes to get the concentration to a zen, the adrenaline pumping and the satisfaction through the roof
There's a part of the brain dedicated to memory. 3 laps of any track (ok..it took a little while longer to learn 'The Ring' ) and the information is stored in my memory.
If you need a map to find your way round a racetrack i would say your memory is faulty and probably needs replacing
If after 22 years of smoking weed I can still memorise a layout in 3 laps, I'm sure a fit young brain like yours can do it
Edit..Don't do drugs kids..., like a dwarf with learning difficulty's, It's not big and it's not clever.
T1 is still not a problem. T3, that is known as the Lisboa-corner is definitely a problem Only clean racer can make it through.. too much.. well.. noobs dunno how to brake in first lap, and also never reserve any rooms when side-by-side with other racers.
The huge bump on Blackwood straight was so unrealistic, it was bad modeling/track making, therefore a bug, I'm glad it was smoothened. I'm all for more bumps if they are somewhat realistic, there are actually few good ones in SO, few drain covers, can hardly feel them if you are driving something else than MRT though. But the bump on the pit entry/exit for example should be smoothened, you can't even see it. Would be fun if they could launch some different types of surfaces, would be fun to have freshly paved sections, some gone bad and all bumpy, and some old sections. Would spice up the looks too
To those who are confused by SO's layout, there's an easy way to avoid surprises: the distance signs before corners (200, 150, 100, 50) are always on the side opposite to the next turn. Signs on the left -> turn to the right. And vice-versa.
what a surprise
i had the same problems at the beginning did never know if the next turn will be left or right.
but race 5 laps on each combo and u will know it.
Nah, it's much more fun to discover the layout in each lap!
Anyway, this tip works on all the tracks and all the configurations (even IRL, AFAIK), so it's always handy to learn the layout or when the track just changed on the server and you're not sure which configuration you're on.
Cant remember its name(roadone I think), but the Quebec track from NR2003 would be nice, it had some nice turns and a fair bit of elevation change towards the end.
Most people don't seem to understand this simple concept. I was on a server last night running on South City (long reverse, I think). Even starting out at the back of the pack, I was able to get a podium finish. We were only running 6 lap races, but most everyone would retire before the race was finished. Half the field would take each other out by the third turn, and most of the other half of the field would overdrive and hit a wall before the last lap.
I have experienced same things and even at Fern Bay club with full grid, patience is missing I believe, as with patience you can win almost anything. I'm not good in that either, but often it feels that others are not even trying.