Fair enough, it does look kind of bright compared to this. Guess I'm just used to it It never bothered me until you mentioned it The add-on tracks ain't all that bad.
IRF was your baby? I never got it to work, but many in the oval community praised it a lot, and I can understand why. Heat needs another tool like that to connect racers these days.
I've been playing a fair bit of Test Drive Unlimited recently, it's very arcade like in the cars handling, but its a fun game to play. Its kinda like the need for speed games but without the full on ricer / neons crap which is what turned me off nfs games along time ago.
Car handling physics are pathetic, but its fun to race around a massive island with 700km or so of open roads and traffic
Aaaah, Geoff is my hero, he came up with Revs when i first bought a PC (A BBC micro) Revs rocked big time - max throttle and the rest of the team. I played it for hours, then he came up with GP, which was so far ahead of its time, and then stunt car racer I love geoff
I was an admin on there, we had a really tight community on there of racers, those were neat days, now these communities are so large it seems a little less..personal I suppose
RBR and rFactor are almost as good in physics, RBR sure has better gravel physics and much better tracks that give you great immersion and illusion of rally driving, but physics lack, anyway great rally game, lot of fun
Yup, i was only pulling his leg.
I must say the physics may not be perfect in RBR, but there a whole lot better than rTractor, by a country mile.
RBR does indeed give a great immersion and a fantastic illusion of driving, where as rTractor lacks both of those key elements. imho of course
I think those are as good/bad really, good immersion and illusion of rallying does not come from physics, but from track design in RBR, imo.
For me RBR feels like game that does not actually simulate anything, but more like how old car games were, when certain action caused certain behaviour, however it is very well done so it does not trouble too much.
I'm very sure most mix good rallying feeling it gives to simulation, how come car is so different on different surface, surely not only tires are affecting that, but how car act in overall, specially when you drive slowly cruising or some other way what is not meant?
Again I must say it does not make it bad rally game, I greatly enjoy from it.
But it is like fighting against windmills as 99.9999% thinks total opposite
I still wish that somebody would "hack" the physics in RBR so the modding could show potential for some other cars too (read: Group B) than only relatively boring Group N or S1600 FWD cars. Until that happens it's so limited what the modders can do. I'm hopeful because RBR has already 3rd party multiplayer mode and just recently it got the first full size special stage made from scratch
I've only purchased LFS, rF and recently GTL. Was playing rF quite a bit after I got it and tried many mods, but have recently been playing this a lot less as I saw GTL in the bargan bucket for £8.
The feel on GTL imo is better than rF so far, but it also suffers from that "point of no return" when you spin out. Also, watching the car from TV view is terrible, the car doesn't move realisticlly like it does in LFS, there seems too much shake. In the cockpit it's pretty good though.
Still gone back to LFS though and it's the one sim I've played more than any other PC game I've picked up.
Every now and again I will dig out RBR for a rally session and on those rare time I dig out the NKP demo using the replay hack so the AIM works.
I want to like NKP but the lack of people online, no real demo and NO TINTOPS kills it for me. I end up doing a few laps then think... "nice but pointless untill they sort the issues"