The online racing simulator
Simulated Clutch.
1
(29 posts, started )
Simulated Clutch.
Hi all.

This is my first post here in the forum since i bought my S2 licence 2 days ago. I was thinking if its possible to implement the chutch to make possible the car to stall. I have a logitech G25 wheel and i would appreciate if the clutch could work as in GTlegends for example.

Ps: Sorry about my english,
Unfortunately, LFS can't simulate stalling. To simulate the clutch better, I think it would take a lot of work. First the code that automatically adjusts the throttle to stay at idle would need to be re-written. I am unsure on whether LFS simulates a throttle body / carburator or not.
I hope something will be done to clutch and gearbox simulation before S2 hits final.
Imho, of all things, this isn't any of the hardest ones to make. The essential part is that you can stall the engine. Having clutch wear and heating are nice things as well but nowhere as important as the aspect of concentration needed on starts to not stall the car.

A skill of being good at race starts requires very few things from the sim: basic clutch simulation, false starts and stalling engines. LFS has only 1 out of 3 and that one could be improved too

Good suggestion but already suggested quite a few times

EDIT: the best part is that there probably even isn't "code that adjust the throttle". It is all about adjusting the clutch when the revs are getting too low
wheel4hummer - do you even know what you're talking about? The auto-clutch code itself would not need changing, just disabling. Adding an IF statement around the code shouldn't be too much trouble. The trick is making the engine behave properly once the angular velocity drops too low.
Then, why did you post?
LOL wheel4hummer

Me - also want to see Clutch Pedal Upgradestill in S2 final if possible.
Well, with stalling on start goes some advantage for people, who are using automatic clutch - their engine just cannot stall on start
#12 - dev
Well, with a little common sence, it's easy to predict that the cluch will not act as it acts now when LFS S2 hits the magical 1.0 version
#13 - Gunn
Quote from zipper (cze) :Well, with stalling on start goes some advantage for people, who are using automatic clutch - their engine just cannot stall on start

I expect that auto clutch will become just an arcade feature in LFS in the future that server admins will have to enable server-side. Either that or auto clutch will be removed altogether and racers will at least have to use a button to manually operate the clutch.
Automatic is the worse shit the human tought of

Please Someone quote this in your signature ^^
Ok glad to know that it´s an issue that is being think already. Hope that in a latter version it would be implemented.
Quote from Gunn :I expect that auto clutch will become just an arcade feature in LFS in the future that server admins will have to enable server-side. Either that or auto clutch will be removed altogether and racers will at least have to use a button to manually operate the clutch.

If there will be fully simulated clutch, it wont be possible to operate it by button And there are still lots of racers with only 2 pedals Including me :/
I really hope that we get rid of the driving aids that make the driving easier and faster, especially these should go: limit throttle on upshift and blip throttle on downshift. Just bring back the engine damage from S1 and it is all set

There is no sense at all to improve the engine damage if you can just click on that "limit throttle upshift aid" and flatshift like always. And what's the skill in using clutch if you can make LFS do the throttle blipping for you, perfectly...

Of course it would be nice to get proper gearboxes as well
Say no to driver aids.
I don't even have G25 (yet...) but I'm all for disabling driving aids. It's the only way to do it if sims in general ever wants to get to the next level in realism.

I just got an idea how to give real clutch pedal in the starts for also 2-pedal players (instead of using autoclutch which would be really lame and slap in the face against those who has 3-pedal systems). This is not a joke... the solution is a button, that you can bind in the wheel buttons and when you keep that button pressed, it automatically swaps your brake pedal to clutch pedal, when you release the button it swaps back to brake pedal. You don't really need to brake in the start, no?

I know nothing about coding or what kind of DirectX controller or whatever limitations there might be - but could this actually work? Should I go to the nearest patent office?

...
You wouldn't be able to do revmatched downshifts while braking then.
I have a G25 and don't bother anyway. Locking wheels adds excitement.
Quote from EeekiE :You wouldn't be able to do revmatched downshifts while braking then.

Of course not... while driving you'd need to use auto clutch. But the idea was that in the start you don't really need to brake and that leaves your other pedal useless in the start. It would be a workaround how to make the starts more even and fair between 2-pedal and 3-pedal users. I didn't really in-depthly think this idea, it just suddenly popped up. And I have no idea would it technically work... why not, it would simply automatically change pedal axis configuration to clutch and then back to brake.
I think it's a good idea and I remember someone posting about it maybe in the scripting thread. IIRC it can be done.
Quote from deggis :Of course not... while driving you'd need to use auto clutch. But the idea was that in the start you don't really need to brake and that leaves your other pedal useless in the start. It would be a workaround how to make the starts more even and fair between 2-pedal and 3-pedal users. I didn't really in-depthly think this idea, it just suddenly popped up. And I have no idea would it technically work... why not, it would simply automatically change pedal axis configuration to clutch and then back to brake.

Why not? Because stiffness of clutch and brake pedals are not same and what's worse - stiffness of brake pedal is not linear. On DFP, there are two springs - each has different stiffness and the stiffer one take in later than the other one. So it wouldnt be real clutch :/ I agree that fully simulated clutch would be great, but no forcing manual clutch please.
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Simulated Clutch.
(29 posts, started )
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