Hi everyone, one of my subjects at Uni is 'Advanced Interactive Media', and what I would like to do for the major project is using a car as an music instrument, okay sounds nuts right? Well let me explain (very briefly though! because I havent actually go right down to the research bits yet, just brain storming).
Okay, instead of using a real car (which would be stupid due to money and time and technical constraints), I thought maybe I can use Live for Speed, which can simulate everypart of a car's movement that I need. Basically the idea is that, each component of the cars movement, such as:
Revs, Gear, Suspension Travel, Wheel Speed, Camber Roll, Angle, Acceleration, Decleration, Speed
will have an effect on certain components of sound, such as pitch, volume, tone
So as a result of driving the car, you can create music! it could be making sounds from scratch, or kind of 'remixing' (excuse the lack of technical words) existing music.
My question is, how feasible is it to do this kind of thing with LFS? I know that these .raf files contains every one of these car movement components I mentioned, but is there a way to generate all this data in real time? So as the user is driving, the sounds could be generated, which gives them instant feedback on how their driving is effecting the music. I have not actually looked into programming in LFS, so any help will be appreciated. Like I said, I am still in prelimenary concepts stage, but if I decide to do this, I'll prob be needing alot more help hehe!
Thanks
William
P.S I will be using Max/Msp to do the actual sound making, incase any of you would like to know.
Okay, instead of using a real car (which would be stupid due to money and time and technical constraints), I thought maybe I can use Live for Speed, which can simulate everypart of a car's movement that I need. Basically the idea is that, each component of the cars movement, such as:
Revs, Gear, Suspension Travel, Wheel Speed, Camber Roll, Angle, Acceleration, Decleration, Speed
will have an effect on certain components of sound, such as pitch, volume, tone
So as a result of driving the car, you can create music! it could be making sounds from scratch, or kind of 'remixing' (excuse the lack of technical words) existing music.
My question is, how feasible is it to do this kind of thing with LFS? I know that these .raf files contains every one of these car movement components I mentioned, but is there a way to generate all this data in real time? So as the user is driving, the sounds could be generated, which gives them instant feedback on how their driving is effecting the music. I have not actually looked into programming in LFS, so any help will be appreciated. Like I said, I am still in prelimenary concepts stage, but if I decide to do this, I'll prob be needing alot more help hehe!
Thanks
William
P.S I will be using Max/Msp to do the actual sound making, incase any of you would like to know.