The small map stopped to rotate, thats absolutely great! I love it!
Reset cars in online-games should be complete disabled.
use the reset buttons will now repair the car also in online games, this option is not needed and should be removed.
Android, thanks for the explanation, but what does it actually mean?
When you drive with very low preload compared to very high? Can it be explained in terms of how the car feels or handles?
but my suggestion was to stop the rotating, i found the setup option, thats right so. Without map turning is it more easy for me, because i know then that i´m in south or west and look fast at the right place in the small map. When the map is turning is this horrible for me.
Ha! Well, that's a good question, and I can't give a definite answer to it, only guesses.
Generally speaking, it prevents the diff from going fully open on the transition between power and coasting (throttle on/off). From a car handling point of view, well no preload is as if you're driving with patch W, so for the old car behaviour set it to 0Nm. With preload it should for example battle the behaviour of one wheel locking up easily under braking, and a few quick test laps with the XFR seem to confirm that. Previously using a clutch pack diff meant that it was very easy to lock up one wheel under heavy braking, causing flatspots all the time (I guess it also showed as sudden RPM drops you get with a LSD under braking). With a certain amount of preload set, this seems to be greatly reduced. However, using too much preload will probably be like you're driving a locked diff, throwing away any handling advantages of the clutch pack diff provides. Again, this is only a guess, real differences will show once we get some track time down
Err... before patch W9 the map NEVER rotated. The rotating is a new feature.
No, thats not true. The still standing map (only triangles rotate and move) is a new feature. Now can everybody set how he love it. Thats really great Somebody like the rotating, and somebody don´t like it.
no, i think the devs used a little sense and realised it would be MAYHEM, plus the grid at SO3 would be MILES long with 28 cars, i doubt they'd even fit on the grid!
no. On SO Sprint 1 & 2, as well as on AS Cadet, the number of cars in race is restricted to 16 automatically because these tracks are simply too short for a higher amount of cars.