Scawen, have you optimised this code at all? i usually get about 45 FPS with a full grid, and now with the extra 8 cars on track i only get 40 FPS, which which is a ~12.5% decrease in FPS for 40% more cars!
Useful for endurance races where driver changes need room for the non-driver, and league events where you want marshalls, clerks of courses, administrators etc. And for people who just want to watch.
I reckon 'full' servers will calm down soon enough though, at the moment novelty value is keeping people on servers...
it is a little excessive, but for stuff like the 24h race there tends to be (ideally i'd think) a driver waiting and keeping in contact with the driver currently racing, who can now watch the race
Seconded. Restarting a qualifying session is the same. i.e. you can be on track and instead of 'respawning' on track you're sent to spectate and get the message. You then have to select 'join'
and what is the trouble on get more features, if you dont like it, dont use it.
and the server can limit the amount of coneections, so, it doesn`t matter at all
I've changed my mind about the "handicaps". If they're just changes to the car, then the cars should always be the same everywhere, single or multi. If they're truly handicaps, though, then why not have them work properly everywhere if it's possible to do so, which it is.
Very nice but like others said, you should make clear which restrictions are currently in place. ATM you cant train in sp, since you won´t know which voluntary handicaps you have to set to match the involuntary handicaps you´ll encounter once you log on.
There´s a problem with the race setup screen in multiplayer. If I´m not mistaken (almost) all drivers on the server have to click ok the start the race which takes ages with 48 clients 20 of which are speccing and maybe AFK.
Actually thats very very wrong.
An open diff will always apply the same torque to both wheels (hard to grasp; I think I nearly brought Todd to the point where he wanted to kill me to end my stupidity when he tried to explain it to me)
Basically it means you´ll always have the effect of a diff that´s locked to some degree.
Without preload your diff will be completely open when you shift or generally when you clutch out.
With preload you set a lower threshold below which the amount of lock your diff has can´t fall.
So when it comes to handling you won´t have to deal with the instability under shifting while trailbraking you encountered with previous versions of the clutch pack diff.
Also in case anyone here is a drfiter; clutch kicking wont work as well with preload.
Then why can we put 28 cars on FE club?
Think of it in terms of continuity restrictions.
Basically a diff is a discontinuity in the driveline. Now if you have an open diff this discontinuity naturally cannot pass any torque in axial direction (through the diff from one wheel to the other). Therefore the toque must be equal at both wheels.
IMHO it´s a stupid rule (much more so with the internet adding at least that much in lag to it)
Im glad you posted this because I was thinking the same. It is not physically possible to react before a certain time, so anything quicker must have been a lucky guess.
I never forgot when Linford Christie was disqualified from athletics, he actually went after the gun was fired but it was not humanly possible for him to react that fast and so he was disqualified.
i dont have the bandwidth to do that, and i could nick UKCT Bumperz, but i'd need to change the config file which would require someone to RDC into the server and change it
I think I get what you mean, but this seems to be more of a problem in using the correct terms to describe things. Like I said, I'm not very good at that . I guess the point is, that instead of the right wheel getting all the torque, actually neither wheel gets it. The wheel spinning in the air almost doesn't need any torque to rotate, so the wheel having grip doesn't get any either.
Well, it doesn't have to be entirely smooth just for testing and you would only need 29 racers to test this out. If one more is possible, it is possible to have even more.
Anyway, I am sure some will test this sooner or later.
a few hours ago there were ~45 clients on frankys 500 server
dont think its all that hard to get 47 drivers on a server to film the biggest t1 crash of all times (think blues brothers)
Exactly so what the wheel in the air actually gets is all the power
But because of this (highly common) mistake your tables were wrong as well. If I´m not mistaken the preload you set is the min amount of difference in torque between both wheels.