Now this is NOT a feature request, I simply wanted to talk about the new system and what everyone's thoughts are on this. Feel free to ignore this scawen, if anything good comes out of it it'll get reposted be sure.
Edit: I'm ALSO aware that there is a thread already open on ballast but this is not about discussing weight balancing.
I just needed some clarification on how the current system actually works, as I'm a bit confused. I, and others I've talked to online, expected it to work a little different.
So, from what I can gather, it's a voluntary system integrated into setup files. Some cars have some hard-coded into them for global balancing, but besides that it's all voluntary. Which makes it pretty much useless for pickup races (public servers) but useful for leagues that have admins to check that each racer's handicaps are in check. That's a pretty niche group of players right there on the grand scale of LFS.
The first thing I did when I installed the patch was create a public server. I was excited at the idea of having a few similar cars/classes that can be balanced to all fight for race wins. So, I go to the server options screen, enable the cars I wanted then... hmm... surely this is where I also set server-side handicaps for each car, right? Wrong. That would be neat, and perhaps it's planned, but it appears to work way different to that. From what I can tell, there's no way to enforce handicaps. Maybe there are commands / scripts to do it? I hope so.
Anyway, information is hard to come by on this topic, and I understand it's a test patch, but this has reignited my interest in LFS so I would love to be able to actually talk about it. Cheers.
Edit: I'm ALSO aware that there is a thread already open on ballast but this is not about discussing weight balancing.
I just needed some clarification on how the current system actually works, as I'm a bit confused. I, and others I've talked to online, expected it to work a little different.
So, from what I can gather, it's a voluntary system integrated into setup files. Some cars have some hard-coded into them for global balancing, but besides that it's all voluntary. Which makes it pretty much useless for pickup races (public servers) but useful for leagues that have admins to check that each racer's handicaps are in check. That's a pretty niche group of players right there on the grand scale of LFS.
The first thing I did when I installed the patch was create a public server. I was excited at the idea of having a few similar cars/classes that can be balanced to all fight for race wins. So, I go to the server options screen, enable the cars I wanted then... hmm... surely this is where I also set server-side handicaps for each car, right? Wrong. That would be neat, and perhaps it's planned, but it appears to work way different to that. From what I can tell, there's no way to enforce handicaps. Maybe there are commands / scripts to do it? I hope so.
Anyway, information is hard to come by on this topic, and I understand it's a test patch, but this has reignited my interest in LFS so I would love to be able to actually talk about it. Cheers.