I think what people complain about it the fact that LFS is striving for realism above all else, and anything other than a cockpit view doesn't fit that model.
Personally, I couldn't care less what view anybody uses, as long as they can see the cars around them and brake when necessary.
Each view has both positive and negative points for using it:
Cockpit
+ Most realistic, gives the feeling of immersion
- Not ideal for judging grip or any of the things we couldn't naturally see in a car
Wheels
+ Good for judging tire-related stuff, better for distance judging than some others
+ Helps some people's frame rates
- Some people would argue it gives an unfair advantage because you can actually see when your tires are losing grip
- Unrealistic, unless you happen to be a slug stuck on someone's bumper
Chase
+ Good for peripheral vision, good visibility all round
- No mirrors
- Sometimes distances can be harder to judge
- Unrealistic, unless you happen to be the rear passenger giraffe
I wouldn't 100% support the idea of forcing any particular view unless there was an important reason for it.
Personally, I couldn't care less what view anybody uses, as long as they can see the cars around them and brake when necessary.
Each view has both positive and negative points for using it:
Cockpit
+ Most realistic, gives the feeling of immersion
- Not ideal for judging grip or any of the things we couldn't naturally see in a car
Wheels
+ Good for judging tire-related stuff, better for distance judging than some others
+ Helps some people's frame rates
- Some people would argue it gives an unfair advantage because you can actually see when your tires are losing grip
- Unrealistic, unless you happen to be a slug stuck on someone's bumper
Chase
+ Good for peripheral vision, good visibility all round
- No mirrors
- Sometimes distances can be harder to judge
- Unrealistic, unless you happen to be the rear passenger giraffe
I wouldn't 100% support the idea of forcing any particular view unless there was an important reason for it.