EDIT 3: I have removed some tire barriers in turn 3 so that you can go wide before your hotlap if you are hotlapping inorder to make a faster lap.
EDIT 2: I have completed the updated layout and have included 4 screenshots of the new layout, plus the new layout itself, and a replay of the new layout.
EDIT 1: I am currently editing the current layout to include a much smoother barrier system and possibly a few more split time locations to help one better understand where exactly they are losing time.
This is for anyone who is interested in improving their BF1 oval lap times.
I have created a layout that shows the best line through corners and forces you to enter and exit the corners well also.
It has taken me a while trying to figure out the best way to create the layout until I just thought of using tangent lines to act as the outside of the racing line in the corners.
The lines tend to funnel the driver into and out of the corner fording a pretty good race line. Of course the fine-tuning of the line depends on you.
I am sure this may work well with some other vehicles (such as FO8, FOX, etc.), but I developed it with the BF1 in mind.
I have included two screenshots, one replay, the layout, and and oval set. The set I am giving is the race set I used in the replay.
Sidenote on the setup: The setup comes set for an 8 lap race. 16% fuel should be used for this. Use 6th gear as 7th is for drafting. It IS NOT a set that you can bump with, but you can be bumped. It is a fast race set. And on starts, this set will want to spin to the right, so just cut the wheel to left on the start at about 10 o'clock and floor it and correct as necessary from there.
To turn the set into a hotlap set, all you have to do is put the rear wing to 1 degree, rear tires to R4, and 6-7% fuel for about 3 laps (2 warmup and 1 hotlap). And be sure the tires are warmed up for the hotlap to be fast.
ANY AND ALL FEEDBACK WELCOME! (Please comment if this helped you in any way)
EDIT 2: I have completed the updated layout and have included 4 screenshots of the new layout, plus the new layout itself, and a replay of the new layout.
EDIT 1: I am currently editing the current layout to include a much smoother barrier system and possibly a few more split time locations to help one better understand where exactly they are losing time.
This is for anyone who is interested in improving their BF1 oval lap times.
I have created a layout that shows the best line through corners and forces you to enter and exit the corners well also.
It has taken me a while trying to figure out the best way to create the layout until I just thought of using tangent lines to act as the outside of the racing line in the corners.
The lines tend to funnel the driver into and out of the corner fording a pretty good race line. Of course the fine-tuning of the line depends on you.
I am sure this may work well with some other vehicles (such as FO8, FOX, etc.), but I developed it with the BF1 in mind.
I have included two screenshots, one replay, the layout, and and oval set. The set I am giving is the race set I used in the replay.
Sidenote on the setup: The setup comes set for an 8 lap race. 16% fuel should be used for this. Use 6th gear as 7th is for drafting. It IS NOT a set that you can bump with, but you can be bumped. It is a fast race set. And on starts, this set will want to spin to the right, so just cut the wheel to left on the start at about 10 o'clock and floor it and correct as necessary from there.
To turn the set into a hotlap set, all you have to do is put the rear wing to 1 degree, rear tires to R4, and 6-7% fuel for about 3 laps (2 warmup and 1 hotlap). And be sure the tires are warmed up for the hotlap to be fast.
ANY AND ALL FEEDBACK WELCOME! (Please comment if this helped you in any way)