We hear from every quarter:
"..It's so sad to watch open-wheels swapping places with each other because of increased slipstream effect.. And that's what they call 'close racing'.."
Others say:
"..It's so sad to see that open-wheels can't keep up with the car in front because of too much decreasing of downforce.."
So, I have suggestion (especially for open-wheels):
"..It's so sad to watch open-wheels swapping places with each other because of increased slipstream effect.. And that's what they call 'close racing'.."
Others say:
"..It's so sad to see that open-wheels can't keep up with the car in front because of too much decreasing of downforce.."
So, I have suggestion (especially for open-wheels):
- Correct the amount and the distance where slipstream begins for the purpose of:
- keeping up with the car in front of you in fast turns like the last turn at SO5 (before the start-finish straight);
- avoiding mighty flight-shots from behind the car in front of you on straights;
- keeping up with the car in front of you in fast turns like the last turn at SO5 (before the start-finish straight);
- Implement boost button like in several open-wheel series to increase horsepower by 20-30 for some seconds. This feature would be good with possibility of server-side restriction with several options (no boost, boost 1-10 times per race, boost whenever you want).