1. When should I use skinning, and when is rendering needed? Is rendering for creating a totally new car shape, whereas with skinning is for just changing the looks of existing cars? Or do I need rendering for more advanced skinning features (like defining materials, etc.)?
2. Once I have created a skin (and it works fine in my local copy of LfS) how does the skin become publicly available (so that other racers will see the same skin I do)?
3. If the skin is uploaded to some public server, can then anybody use that skin on their own cars as well?
I tried searching the FAQ, the LfS-Wiki, and even the old forum, but I didn't have much luck finding basic information like this. Did I just not look in the right places???
2. Once I have created a skin (and it works fine in my local copy of LfS) how does the skin become publicly available (so that other racers will see the same skin I do)?
3. If the skin is uploaded to some public server, can then anybody use that skin on their own cars as well?
I tried searching the FAQ, the LfS-Wiki, and even the old forum, but I didn't have much luck finding basic information like this. Did I just not look in the right places???