Anybody else think it looks like Forza might have taken a bit of an arcade route physics-wise? Maybe it was just the quality but it didn't really look as real as Forza 1, more like GT type of view.
There was no real braking as well... If you look carefully, the driver just blips the brake (NfS-style) and it doesn't seem to have an impact... It looked more like a train sim than a car sim from a steering point of view...
They've got a triple screen setup from having 3 Xbox 360's all on system link. Then each side screen uses a spectate mode on the car with a different angle.
The marketing guys at MS definately knows their job... their attacking the weak point of Gran Turismo that has no damage, even that this "amazingly revolutionary" damage is just "crash a wall and bumper drops off" type of damage
Manufacturers wont allow their cars to be seen flipping wildly through the air. Thats why these games with all their fancy car licenses dont let you flip.
according to gamespot... they dont know nothing about sim racing, please
according to them Gundam battle assault was bad becaus the (really big) gundams moved too slow... y would take a look to players review, except the fanboys reviews , who call the game as the better sim there is.
Almost every commercial game doesn't have damage, or realistic damage because of it. I don't have the links but there have been articles where developers have said that they don't have permission to portray realistic damage.
That car manufacturers wouldn't allow their cars to get flipped. There is probably some truth in that but it's also half bullshit and an easy excuse for developers.