Whilst racing the other day, I noticed a .. Well, it's not a bug. But an inaccuracy in the simulation. A speedometer measures wheel-speed, not ground-speed. Therefore, while cornering, or wheel-spinning, a speedo will fluctuate as the wheels leave the ground (Turn faster) or spin on the spot. Also, whilst over-turned, a speedo should measure the speed of the wheels, which it doesn't.
In my opinion, this hits the realism-factor with a big hammer. Serious anti-realism there. True-speed (Not wheel-speed) indicators are arcade-style, not sim-style.
In my opinion, this hits the realism-factor with a big hammer. Serious anti-realism there. True-speed (Not wheel-speed) indicators are arcade-style, not sim-style.