In general, the mirrors hamper performance for slow systems, and yes the LOD and resolution is affecting it all. On a slow system, your only best option is to disable the Mirrors completely, and you'll notice at least a 10-20 FPS boost on a slow system. At the cost of having no mirrors of course.
The Multiplayer Car draw for the visibility of the cars is indeed a crude way of optimizing how many cars you want visible in front or behind your position, because you lose the ability to see the cars in long distances... or, if you want it really low, starting on a grid you wont see an accident ahead of you or cars that are really close... because the dynamic lod reduction removes cars even when the set distance is fairly far.
As much as I don't like saying this, I really think LFS could make use of really simple LOD models of the cars that look like boxes. This would be only on slower systems that need to make use of better LOD options, but it would help A LOT. The cars aren't always the reason for FPS drops though, I blame it on the tracks for being pretty detailed... even when you want the LOD levels down a bunch. The tracks cause a lot of FPS drops. Heck, even on my slow system, the last chicane on Aston National is really undriveable with the lowest possible graphics settings and no other cars present. The Simple Track option doesn't even do anything either, the track looks exactly the same (does anyone EVER notice a difference if you use this option???).
This, plus the stutters from players pitting, is just a bad mix for anyone.
The Multiplayer Car draw for the visibility of the cars is indeed a crude way of optimizing how many cars you want visible in front or behind your position, because you lose the ability to see the cars in long distances... or, if you want it really low, starting on a grid you wont see an accident ahead of you or cars that are really close... because the dynamic lod reduction removes cars even when the set distance is fairly far.
As much as I don't like saying this, I really think LFS could make use of really simple LOD models of the cars that look like boxes. This would be only on slower systems that need to make use of better LOD options, but it would help A LOT. The cars aren't always the reason for FPS drops though, I blame it on the tracks for being pretty detailed... even when you want the LOD levels down a bunch. The tracks cause a lot of FPS drops. Heck, even on my slow system, the last chicane on Aston National is really undriveable with the lowest possible graphics settings and no other cars present. The Simple Track option doesn't even do anything either, the track looks exactly the same (does anyone EVER notice a difference if you use this option???).
This, plus the stutters from players pitting, is just a bad mix for anyone.