The online racing simulator
Display of qualifying leaderboard in pit screen.
Rather simple.
+1
+1 here too, it could be taken either further also, with a real "pit wall"esque setup of timing screens and live video of drivers on the track (spectator mode condensed into a screen within a screen).
Quote from sinbad :+1 here too, it could be taken either further also, with a real "pit wall"esque setup of timing screens and live video of drivers on the track (spectator mode condensed into a screen within a screen).

That's a very good idea. Some tabs at the top of the pit screen, also showing track conditions (wind speed and directions ATM) in a Pit Wall mode, and no tabs in a TV mode. Let me get Formula 1 Manager out .....
#5 - J.B.
+1

I'd like to be able to sit at the pit wall and see timing and tv screens, with the cars blasting by in the backround.
Quote from J.B. :I'd like to be able to sit at the pit wall and see timing and tv screens, with the cars blasting by in the backround.

And would that be with or without a cup of coffee?
#7 - J.B.
Coffee would be nice but would also be quite a challlenge for Scawen with all the heat transfer and fluid dynamics going on there.
+1
Quote from J.B. :with all the heat transfer and fluid dynamics going on there.

LOL I new I could rely on you to see the funny side

A pit screen maybe good for team management also I guess, along with ingame PM's etc. especially since we now have all those extra slots
+1 I'd also like to see a large break down for each drive for lap tips, split times, etc. This could be as simple as a updated spectator mode I wouldn't mind if it was just full screen over lay over the normal spectator mode. Instead of just in the corner. Only difference is you wouldn't have the setup exchange buttons listed. It would look more like the scoreboard at the end of each race, but showing more info.
+1 I don't need that big car-picture ^^
If we took the best bits out of nK, rF, GTR(2) etc, user interfaces won't be one of them. Whilst LFS' look might not be to all tastes, at least it's not slow and clunky with pointless bling all over it like the above (excepting nK, which for some ridiculour reason has over 312 different exes for the user interface, game, pitlane, garage, settings, server browser, bugs, crashes, low fps stuff etc)...

F1 and rF cannot be considered 'great sims'. rF is closer, but (and I've been playing it a lot recently learning Castle Combe, not that the crap physics are teaching me much, but at least I appreciate LFS so much more again) still not 'great' by any means.

Scawen sometimes does put out lists for patches. But all they do is slow developement of that patch, even if it's just for 5 minutes whilst he types it. Knowing what we're getting won't make it happen any quicker... Roadmap of development - there is no fixed plan. One day he might decide to improve the brake modelling on his incompatible version, the next fixing a bug in a compatible test patch, the next playing with advanced aero in a test simulation he knocks up... How can he predict that?

LFS has lots of potential, but whether we are united or not, Scawen is doing it, and he can't be un-united with himself can he. We're just players and beta-testers...

I think the reason he doesn't want part time programmers is because he wanted out of the horrid game creation business with meetings after meetings, and different people pulling in different directions at different times. If you don't like his method play something else, or write your own code. Simple...

Scawen has made, in my opinion, the best user interface for a sim so far. Not perfect - could do with some more options in places, and perhaps a little prettying up, but it's far from bad.

A thread for specialists? What, so someone (anyone) can post there silly pointless ideas of how having a movie in the background or little shines on the buttons makes a UI better? You click the buttons to get into the game and set it up. At the moment you can do that quickly and easily. More bling means slower development, slwoer loading times, and hence less track action - a complete waste of our and his time in short...
I'm very happy with the interface as it is, largely. There's no fancy graphical nonsense when you press a button, or all the options swirling around the screen before forming the menu in the shape of a Lotus 49. Excellent. It's simple, logical and intuitive - all it needs to be. I like the small spec screen in pit options though and more info (split times, speed traps)

Time spent on the UI is time not spent making weather effects, drying lines, better damage model, brake wear modelling, ground effect dynamics etc... (I'm not impatient for these things, they will arrive when they arrive, but they will take longer if the UI is overhauled)
Alot of changes have been made to the UI some months ago and I'm happy we have passed that time and can look forward to more important Updates - The Incompatible Patches.

But a display of the Race Weekend were one has the Track in sight and the current Standings, with the Option to go to the Garage among other things or just view the Lap times board would be nice and is in my opinion the missing Place between driving and the Garage Options.

FGED GREDG RDFGDR GSFDG