The penalty only adds to the total time. So it isn't a problem on regular tracks, only on drags because in there total time = 'lap' time. 30 second penalty for false starting on drags seems a little odd for me too. A 30s penalty basically has the same effective penalty as DQ. I don't know what the penalty is in RL, but maybe on drags the penalty should be DQ?
But I think it should be fixed as quick as possible, since it's very annoying and destroys races for people. Hopefully Scawen can fix it within patch X.
Isn't it obvious? It's a test patch and for testing use only. You should use patch W17 only if you want to test how the new features work and don't mind possible bugs. It won't take long until next stable patch is released.
It's not the curb that's causing the problem. The problem is some point on the middle of the track, which somehow 'grabs' the car and hold on to it. It doesn't happen when your normally driving over that point, only when you hit the curb or the tire wall (no intention to cut off the corner), get back on track and suddenly your stuck to it.
ok guys, i know i've asked this 4 or 5 times by now. but i never got an answer to it:
How many cars are possible on Autocross AU1? is it still 16 like in the older patches or are there more now? i hope i can get an answer before the 14th of may, as we will have an event on that date. and i did not manage to motivate enough people to join a autocross server to find it out myself.
That's really strange... was there a host control program running? I can only think that somehow it got into a state of loading autocross objects at the same time as loading a track, but that should be impossible. Maybe through InSim it can be done...?
I'm having difficulty reproducing this, so I need more info, if you have a few mins to try and reproduce it. Unfortunately the crash addresses are not inside LFS, so I guess LFS is causing a crash in the graphics somehow.
Some questions :
Does it happen if you just drive straight into the gates without doing a lap?
Does it happen every time?
Are you driving slowly or fast into the finish gates?
What is your setting for Options...Display...Checkpoint text?
Is it *instantly* crashing as you pull into the games or do you get a finished message, or anything?
Please can you try putting these layouts in your layout folder, then try it in-game, not in a lesson.
I never answered at first because I didn't understand your question, and I still don't understand really.
Only one car can start at a time on autocross, and others can join after that. So what do you mean, is it the number of spectators? Or do you have a race track layout and you are using the start grid? If there was a 16 limit in the old one, I guess it's the same now. But you can have up to 47 spectators.
hi i can get it when i just pull straight in and when i do a full lap or 2,
im driving slowly, checkpoint text is split times, and it instantly crashes, i will try the layout and let you know.
ive had it 3 times now i dont know if its my pc causing it or just a slight bug.
Edit: ok just tried WE config and got this : 0x0000000000004c35
that was with just starting and pulling in no lap at all.
now ill try a lap
Edit 2: ok done a full lap no crash but somthing weird the laps counted to 59 verry fast no crash just that so i think its when you pullin without doing the full lap is where its crashing. after trying again i tried to make sure i can crash it over and over again and seen the laps count up everytime i crash lfs.
ill try get a replay for you.
Edit 3: seems i cant get a replay now cause everytime i pull in it crashes lol
Thanks for that test - I can reproduce the very fast lap counting as well - only it never crashes on mine. Well, I'll fix the lap counting bug and we'll see with the next test patch if that somehow fixes the crash for you.
Yes, the insim program rotates tracks whenever the race is ended and some of the tracks in rotation have autox objects by default like barriers and bales to prevent cutting.
edit: confirmed, insim was connected at the time. (The dedi didn't crash.)
Insim was loaded (using udp).
There is an autocross layout for every track on this server which it may have been loading.
When insim receives TINY_REN (end screen) it sends /track /cars /mustpit.
During that it crashed, can't define an exact moment or command that caused it.
Maybe LFS crashes because checkpoint and finish line are very close together? They are placed to each other, so the time between passing checkpoint and finishline is very short or maybe even 0 at high speed.
Edit: I just noticed that there are no starting lights at the skid pad lesson (throttle control #1 MRT).
Edit 2: Same goes for Fern Bay Overtaking - FXO.
Edit 3: AI REPAIR is still being displayed in the training lessons (e.g. rallyx overtaking rb4).
Edit 4: Strange behaviour in Rallyx Testdrive 2 - RB4: After driving into the finish square, I cannot control (steer, brake, throttle) the car anymore (driving on keyboard).
It's supposed to be dark grey if you have a car with an open roof, because that looks best against the sky, but if you have a roof, it should be light grey so you can see it. If it changes when looking, I guess that means you have a road car selected and you are using a custom view with the body drawn in main look but invisible (equivalent to open roof) when looking. Helicopter view has a light map (because the map is often over road or dark ground) and TV cam uses a dark map (because the map is often in the sky).
The dark and light grey are user settings in the interface options so you can make them constant if you prefer.
No, you can reproduce the lap counting bug even if you move the checkpoint further back, as long as they are still in a line, so that when you cross the finish line you are still within the checkpoint's width, then the counter can go crazy. LFS just assumes you are "behind" the checkpoint when you cross the finish line, then next frame it finds you are in front of it, so it thinks you have crossed it, then it assumes you are behind the finish line, finds you have crossed it, etc...
That doesn't really explain the crash or loss of control of the car though.
- for me it crashes everytime i try it with one lap or without it - just tested it - as usual different crash addresses.
- both slow and fast = crash
- option = split times
- it crashes instantly so i on't see any message.
- lol it crashed in single player with layout loaded - f08 default set race 3 laps - i did saw finished message and then boom crash address -->0x0000000000004c30. I went to multiplayer on my own server ( started new) no crash only funny message finished 30/5 then 19/5 it's random i guess.
edit: i don't get it..now it didn't crashed in single player.. and no problems in south city.
edit2: and now it crashed in single again lol addres 4c33