This is a suggestion for way down the road, once we have variable weather that is able to encompass most real life driving conditions (i.e., probably S3 final, sad to say).
The idea:
The devs could assign each track in LFS a set of GPS coordinates corresponding to a similar location in the real world (e.g., rural UK, city UK, Jamaica, Kyoto). Then, much as in flight sims, the weather in-game could be determined by live weather reports from those coordinates in the real world (delivered via the master server, I suppose).
There would have to be a server-side option to toggle it on or off for each server, of course, because who wants to log in and find they can't drive because Aston is under three feet of water? Still, it could add a ton of realism for leagues and the like.
The idea:
The devs could assign each track in LFS a set of GPS coordinates corresponding to a similar location in the real world (e.g., rural UK, city UK, Jamaica, Kyoto). Then, much as in flight sims, the weather in-game could be determined by live weather reports from those coordinates in the real world (delivered via the master server, I suppose).
There would have to be a server-side option to toggle it on or off for each server, of course, because who wants to log in and find they can't drive because Aston is under three feet of water? Still, it could add a ton of realism for leagues and the like.