My Specs-
3.2gh P4
1g Ram
ATI x800pro
Audigy 2 zs
(fairly MOR machine)
Starting at the back of the grid at Aston North, all cars in view (AI's)..
average fps (4x AA, 16x AF - 1280 X 1024)
20 cars - 17.5
10 cars - 31
4 cars - 53
hotlapping - constant 75 fps (vsync on)
Having too many AI's on track kills FPS for me. I wonder if there are more opportunities for optimisation here? I'm definately CPU bound - average fps stays the same when using either vanilla (w/ no skins) or heavily texture modified versions (tracks/interior/skins). Actually, tbo- i was getting maybe 1 or 2 extra frames with 4 cars in vanilla mode (55 fps average).
Anyway, LFS is one of the few games I would upgrade my PC for, definitely. If the physics becomes any more complex, I'll probably need a new CPU. If graphics become more sophisticated, I'll probably need to get a new GPU.
Or I could just hotlap around to my heart's content...!
3.2gh P4
1g Ram
ATI x800pro
Audigy 2 zs
(fairly MOR machine)
Starting at the back of the grid at Aston North, all cars in view (AI's)..
average fps (4x AA, 16x AF - 1280 X 1024)
20 cars - 17.5
10 cars - 31
4 cars - 53
hotlapping - constant 75 fps (vsync on)
Having too many AI's on track kills FPS for me. I wonder if there are more opportunities for optimisation here? I'm definately CPU bound - average fps stays the same when using either vanilla (w/ no skins) or heavily texture modified versions (tracks/interior/skins). Actually, tbo- i was getting maybe 1 or 2 extra frames with 4 cars in vanilla mode (55 fps average).
Anyway, LFS is one of the few games I would upgrade my PC for, definitely. If the physics becomes any more complex, I'll probably need a new CPU. If graphics become more sophisticated, I'll probably need to get a new GPU.
Or I could just hotlap around to my heart's content...!