One thing to note, that nobody else seems to have mentioned, is that LFS could probably be optimized quite a bit more, once Scawen gets the chance. Take, for instance, the difference in fps between in-car view and wheels view. Even though there are fewer polygons being shown in in-car view (just the dashboard, no wheel, no arms), the frame rate is much lower than wheels view, where you can see both tires and wheels, the brakes, etc.
I'm not a programmer, but my guess is that LFS is calculating polygons that are not visible. If this is true, and if it can be fixed, we could likely see a HUGE increase in frame rates at the start, or whenever lots of objects (cars) are visible. Hopefully this is the case.
I'm not a programmer, but my guess is that LFS is calculating polygons that are not visible. If this is true, and if it can be fixed, we could likely see a HUGE increase in frame rates at the start, or whenever lots of objects (cars) are visible. Hopefully this is the case.