Didn't read all posts (sorry) but there are some things I find hard to comment (but I still do) regarding the aero effects.
1) dirty air behind the cars. This is not directly a problem whether the LFS simulates this correct or not. It's more about the aerodynamics properties the LFS cars are meant have. (how the rear end of the car creates dirty air and how the front wing uses it). Though the high nose gain is a "bug".
2)I have no real life racing experience (like most of you too) so it's impossible to comment this. But I still try
. The slipstream force seems to be too big. In F1 couple of years ago there was less dirty air and more slipstream. But it still took a long straight to even get aside with equal car. In LFS, like in ovals this gets odd measures as the cars with little downforce pass others all the time (though the high speeds compensate little for the smaller downforce)
3) The car in front should also gain some more speed. Don't know does it.
4) Currently driving in the slipstream makes the car much more loose on the rear. I thought in F1 they can't drive close because the front wing loses the airflow and therefore the downforce gets smaller in front. So the car pushes as a result. Though under braking this is currently right(ish), but still the rear get more happy than front. Maybe because more oversteery aero setup, but...
Just my 4 cents