The online racing simulator
Mecanik Presets - Post 'em here
1
(50 posts, started )
Mecanik Presets - Post 'em here
Post your presets here, I'm still working on mine

I have one ready It's my dad's '01 VW Passat Tdi
It's in a .zip file because i'm not allowed to attach .ct1's
Ah, and I've got another.
Attached files
VW passat tdi.zip - 219 B - 624 views
Muscle Car RAC.zip - 435 B - 550 views
I'd like someone to make an accurate F1 car from the FO8. I can get vaguely accurate power readings at 19000 rpm, but then the redline is like 40000 rpm, and the torque is nothing... Could do 210mph in 1st, but couldn't get to 2nd...

Oh, and make it a V10 version (i.e. not the new rules ). Ta in advance...
Oh cool, another place for me to spread the word. I'm thinking of making a
simple app, with a few buttons to mod servers/clients easily and with
minimal fuss. What i need is MecaniK presets turning the cars into
any form of spec racing where power/weight , etc... come close, but
more importantly, most (if not all) cars on the cartype must work.
I'm mostly thinking of cartype1 here. I posted an updated MecaniK with
a ReadMe that has an easy chart of the cars/cartypes.

The F1 and WRC presets included are attempts at making realistic
racing series where the cars are tuned to specs while remaining
somewhat competitive. Just tuning the FO8 slightly to get closer
to an F1 feels awesome, i'd just like to do more online races,
AIs just can't drive properly !!!

Anyways, for the people interested, see what you come up with.
I'll insist on 'real' racing series though. No restriction on era really,
but it should feel realistic to drive as much as possible. For example,
i had this flash of the LX-twins modded into those old 'formula' cars,
from the 30s or something, you know, à la GPL.
I've tried to recreate some V12 engine for UF1000 , but only FO8 has V configuration, so the engine is in FO8, until we can change that... I hope we won't wait until LFSTweak...

It's from BMW M70, 5.6L 12 cylinder in 60 degrees V shape. Info is from wiki http://en.wikipedia.org/wiki/BMW_M70
Max power: 380bhp / 280kw @ 5300rpm (380bhp @ 5295 in LFS)

Max torque: 550 Nm @ 4000rpm (575Nm @ 4008 in LFS)

Max rpm: 6000-6400 rpm *Gearing (5500 is already red in LFS, this is only value i couldn't match, the max power tended to be very near max revs, so i prefered right revs for max power and torque over max rpm)
Attached files
BMW M70 V12 6L engine.rar - 194 B - 468 views
tristian have you tried mine? http://www.sil3ntwar.com/lfs/F1LOL.ct4

i have a new version which i think is better. Im aiming for a realistic top speed of around 360-370 and i think i have it pretty well. Im taking data from a lap on board with Alonso at brazil last year that had a kph display so im try to get the car to accelerate the same as well.
391
2min job to emulate this engine:
http://www.highperformancepont ... m/features/0503hpp_trans/
into the XRG, to keep it NA.

I was after something squirely, nothing fancy.

Bug_a
2.8 liter, 2cyl RWD setup for the UF. Should be about on par with the XFG and XRG.

RAgallardo
quick RAC copy of engine specs, AWD and curb weight of the Lamborghini Gallardo.

LX8_a
The LX8's V8 engine specs for the LX6.
http://www.lfsforum.net/showthread.php?t=2631
Attached files
391.zip - 217 B - 388 views
Bug_a.zip - 197 B - 392 views
RAgallardo.zip - 215 B - 401 views
LX8_a.zip - 202 B - 390 views
Just made an LX4 based Caterham CSR260. It's not perfect I should stress.
Anyway, use the slick mod with it . I've included the setup I gave it a try with, but if someone can find some real setup info/data that'd be great
Attached files
CSR260.zip - 474 B - 385 views
Formula 1 V10 2005-spec

I had to reduce the displacement from 3 liters to 2 to get the RPMs right. Otherwise everything else is in order except for the mass distribution.
Attached files
F1-Forbin.zip - 209 B - 459 views
Quote from Fonnybone :Oh cool, another place for me to spread the word. I'm thinking of making a
simple app, with a few buttons to mod servers/clients easily and with
minimal fuss. What i need is MecaniK presets turning the cars into
any form of spec racing where power/weight , etc... come close, but
more importantly, most (if not all) cars on the cartype must work.
I'm mostly thinking of cartype1 here. I posted an updated MecaniK with
a ReadMe that has an easy chart of the cars/cartypes.

The F1 and WRC presets included are attempts at making realistic
racing series where the cars are tuned to specs while remaining
somewhat competitive. Just tuning the FO8 slightly to get closer
to an F1 feels awesome, i'd just like to do more online races,
AIs just can't drive properly !!!

Anyways, for the people interested, see what you come up with.
I'll insist on 'real' racing series though. No restriction on era really,
but it should feel realistic to drive as much as possible. For example,
i had this flash of the LX-twins modded into those old 'formula' cars,
from the 30s or something, you know, à la GPL.

Ok, when I get home I will give this a go and try to make the RAC in to a NASA, FFR Spec Cobra. To do it properly though I will need to be able to move the engine and install a V8.
Quote from Gimpster :Ok, when I get home I will give this a go and try to make the RAC in to a NASA, FFR Spec Cobra. To do it properly though I will need to be able to move the engine and install a V8.

Well, actually, no. This is what i don't want to do. I know a V8 and
an inline8 aren't the same, but in LFS, it won't affect performance
one bit. As for the engine position, well that's also not in the cartypes,
but since it affects ALL cars, it won't affect the class balance much,
which is more important.

The goal is to mod as many cars as possible at once so there is a lot of
choice. Editing the cartypes already does this, so the challenge will be
keeping a certain balance between cars and different cartypes so it's
actually fun online and can be used for competition or just friendly races.
I'm not expecting all cars to be able to keep up, but ideally, the slower
cars could be matched with another class with similar specs. That way
there's at LEAST 2 car classes or more to chose from. I'd like to recreate
something along the lines of the DragMOD i made ages ago. Click MOD,
find a server with 'DragMOD' in the name, blast away! It was simple,
easy and fun.

Before anyone gets big ideas though, i should mention that presets
for MecaniK can and probably will change. I'll try to provide the info
to convert, but don't get mad at me for 'wasting all your hard work',
i warned you guys. What i can do is release the structure of the file
(not that hard to understand really, open with notepad and compare)
so anyone can manipulate preset files to work with just about any
version Still a pain, but no preset will be lost, it's a freaking text
document :P There's always a way to make it work.
I am making Dodge viper set (yeah, lol). I'll post the package later, but just to let you know that one is mine . Have to get the sounds and the setup more accurate, I'll include some "Viper skin" too. Only problem is that it needs better tires than the XRG can provide And 6th gear

I'll just edit this post when I'm finished
I don't get it Fonnybone.
You're saying you want to keep the editing values (what we change in mecanik) the same across entire cartypes, so that any edition of one car will mirror the offsets made in it to all the other cars in that carset?
Won't that make for different performances in each car, rather than editing each separate car individualy to a same performance class standard?

The thing is I'm not sure what you meant by those two posts, I'd ask in the other thread, but since you mentionned it here..
Quote from Breizh :I don't get it Fonnybone.
You're saying you want to keep the editing values (what we change in mecanik) the same across entire cartypes, so that any edition of one car will mirror the offsets made in it to all the other cars in that carset?
Won't that make for different performances in each car, rather than editing each separate car individualy to a same performance class standard?

The thing is I'm not sure what you meant by those two posts, I'd ask in the other thread, but since you mentionned it here..

You're looking through the wrong end there...cartype have limits, you
have to try to acheive a goal while remaining within those limits, that's
the goal, not reproducing one car to exact specs. It's the race series
i'd like to reproduce, not the individual cars. The 'real specs' part
was meant as a guideline. I just figured people would enjoy cars that try
to simulate real cars more than just a bunch of 1000bhp+ fantasy cars.

Oh, and yes, it IS hard to keep cars balanced, that's the whole challenge!
Correct me if I'm wrong, there's no way to edit each car individualy, then?
With the TBO class as an example, one edited caretype will have to fit to each and all three (or 4 if you included the LX) cars. I'm not sure I understand why we'd restrict it to that.
One example of this: if I wanted to make a series with each car having a different engine, displacement, a single caretype edit-fits-all wouldn't allow it.. nor any finetuning, if one of the cars happens to be the only one with a slight advantage or disadvantage.
I do see that it'd be a bit of a safeguard against unbalanced car classes online, but considering the host can't impose his cartypes (since both sides ' files need to match), users would download the known and approved quality carsets first.

Anyway, moot point if you can't make the editing individual to each car.
And one more question: Is it possible to to edit the big GTRs to make a class of cars with different power, drivetrain and other properties? Like making the FXR be like a BMW M5 (with a turbo, lol), FZR like a Viper (rwd) and the XRR like...Skyline?

That Skyline was... a joke
Could someone make a rally good WRX STi set or a Mitsubishi Evolution Eight Set? or seven or below dont matter.... i cant seem to get it right.
I would, but the RB4's tires a probably too narrow, and I don't know what the engine behaves like.
Just guessing, but I think the suspension might be different too.
Oh well on the other hand i made this crazy set for fxo turbo the exaust sounds like a police siren and it goes 398 mph ill post it in a lil
OH MY GOSH I JUST GOT AIR!!!! I GO SO FAST IT STARTS TO FLY!!!/ float
As soon as i hit 200 it lifted up my setup was all the way to the ground lol im scared...heres the numbers
Attached images
float.JPG
mcank.JPG
#22 - Z0iC
Quote from MiniVan :Could someone make a rally good WRX STi set or a Mitsubishi Evolution Eight Set? or seven or below dont matter.... i cant seem to get it right.

Here is what I came up with. Power, torque and weight are just about right. I also made a setup with the gear ratios(changed diffs too) from the real thing(couldn't get 6 gears somewhy) Used the Hard Track as base, don't have any real setup values available now, tho the figures look something they might be irl.

Added a preset for fxr, some 800+ HP 4liter flat-12 It sounds fantastic
Attached files
SubaruWRXSTi.zip - 474 B - 498 views
fxr-flat12.zip - 234 B - 439 views
Just a quick question. When you set a normally relatively low horsepower car to a rather high horsepower (500 hp lx6 for example), could it be that the clutch is slipping? It feels kinda strange.

otherwise, great tool! and especially it shows that the sound engine is capable of creating some nice engine sounds
How can I create a V-type engine? Like I want to create a 5.7L V8 but I can only get a flat 8.
lol this is a blast...
Attached images
minimechdrag.jpg
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Mecanik Presets - Post 'em here
(50 posts, started )
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