CrazyICE, show me a multiplayer replay with this problem, as I haven't witnessed it lately...
Regarding single player (race) replays, all SPX packets I receive for every player are equal to the very first SP1 value, iirc.
I never dig the problem though, as there is no much sense in analysing of spr's.
I can't seem to reproduce this, i'm getting a different time (apparently correctly) in every SPX packet, doesn't matter if it's single player or two AI drivers. If anyone can provide a SPR which sends duplicate SPX packets or has any reliable way to reproduce the bug then please let me know.
Erm excuse me, must have missed some point, but why isn't stats working for Demo replays anymore? Any phylosophical ideas behind it, or some programming issues?
Well, the reason is that I track players pit-out and rejoin events (and something else probably) using lfsworld username, and since demo reps have its value blanked, things are going uberhaywire in some cases.
Besides that, who needs a demo in these days anyway?
Does this create an output anywhere, if so where, I cant see it except within the DOS like window when the replay is running, but does it not save this data anywhere?
I must confess I haven't tried, but afaik this doesn't work with qually right?
How hard would it be to detect if it was a qually session, and then only log the data needed (say number of laps, best time, best possible time and stuff like that)?
That was an entire race weekend could be seen in easy to view webpages.
On another note, I always use notepads "replace all" feature to change " | " to "<br>" (no quotes) so it looks neater.