Would you be pleased if LFS remained with fantasy material?
Hi all! I was just interested to see the opinion of you, the LFS community on the idea about whether the possibility of perhaps including more real cars and possibly tracks in future (waay later development ) and if that were not to happen, LFS still using fantasy tracks and most of the cars still being fantasy, would you accept LFS as it is or would you be disappointed?
I personally couldn't car less about real cars. I would like real world tracks but for me UK circuits would be most beneficial and I'm sure real world tracks would be from all around the world.
So really I'm not bothered either way and the effort involved in modelling real circuits to the level needed is just way too much. I would prefer the efforts to be put into constantly improving the race experience by tweaking the collision physics and stuff.
Bingo. I dont need to know I am driving a licensed ferrari, porsche or mercedes to enjoy my racing. Thats what NFS & TDU are for. Driving carsr modeled and designed in a similar vein is good enuff.
Plus who wants to pay for the licensing fees required to get real makes/locations in the game?
The ultimate test of how good a simulator is is to simulate a real car, with all the relevant specifications as closely matched to the real thing as possible. This is the only test that can truly make or break a sim. If the simulated real car handles very similarly to the real thing is the only absolute proof of realism in terms of physics simulation.
thats utterly wrong
with the way lfs appears to handle physics (ie universal fomulae rather than table botch jobs for every single car) they are either right or wrong for every car in the game and theres more than enough info available on the cars to check if the physics deliver correct results or not
as for the original question
ive only ever been on a single track and i wasnt even driving at the time(hockenheim... the new one (bleah)) so i wouldnt know the difference anyway
that said what lfs needs is content ... not "real" content just content
right now we have 6 environments 2 of which deliver very little variety most of which have a few issues caused by a mix of track modeling and physics + damage modeling problems and one of which (the largest) i just cant get myself to like
and worst of all the most interesting cars are rarely used
so while i dont give a flying -insert fav offensive word here- about real world content i could do with a few more tracks ... lapping the current tracks alone in an fz5 or drifting round fe gold rev for the 10.000th time can only keep me amused for so long (great track btw)
I like the fact that there are real cars like the RAC, MRT and BF1 in LFS and I hope that there are going to be more real cars in LFS.
I'm wondering wether those people who would like LFS to stay with fictional content want the devs to remove those real cars.
But ultimately I'd appreciate any type of content. LFS lacks content. A lot of it. There just isn't much fun in having to resort to driving a combo like XFG on So Sprint 2 Rev just to find something new, even though you already know XRG on that track.
I voted 'Yes' because, even though I'd love to see some real tracks in LFS, it wouldn't be the end of the world if we never saw them.
I couldn't care less about having real cars as long as we've got a generic 'equivalent'. I would very much like real tracks though...part of the enjoyment I get out of racing games is learning real tracks and that's not there in LFS. The desire for real tracks almost drove me to buy rFactor! Fortunately their online system rejected my card, so I was saved!
Why do some people desperately want real cars and tracks? No matter how much you want to dream it, you're not a professional racing driver racing for his years salary.. it's a game played at home in an office chair for the most of us.
Fictional, you can make tracks as imaginative as you like (within reason of course if you want it to be believable) and for a snippet of the licensing costs.
rFactor has just about every track you have and haven't heard of available.. does it make it a good game? no.. because so much else is flawed with it.. I'd personally far sooner see more fictional tracks and the current tracks updated to give a little more atmosphere.. such as washboard effects in braking zones.. varying degrees of roughness in grass and "deepness" of gravel traps.
Same thing goes for cars really.. driving a car in a sim is _nothing_ like driving a car for real and most people won't drive the cars in the flesh they're asking for in LFS anyway, so you'd never have anything to compare.. so that makes the real / fictional debate kind of moot for the majority of people IMO and as sims / real cars are completely different, even pretty much moot for any real racing drivers.
of course not
but at the end of the day im 100% sure ill never drive the bf1 or mrt in real life and its doubtful at best if ill ever even see an rac let alone drive one
so at the end of the day theyre just a very odd autocross single seater ... a very fast single seater ... and some odd thing with a disfunctional turbo to me and they would be just the same if there wasnt any real life counterpart
LFS doesn't NEED real content to make it "good", it's good already, has been good long before any "real" content was added.
Would adding (more) "real" content to LFS make it "better"?, IMO no, but I DO agree that we need more content, if that content is real, then so be it, but it won't be a bad thing if any added content is fictional.
TBH, there is only thing I would like added to LFS that is "real", and that would be the Nordschleife, I have massive respect for that "track"
As long as each car feels different I don't mind. I (like most of us) will probably never drive a F1 car, or anything close to a GTR, so I've nothing to compare the LFS cars with. And if we can't compare them to a real life car, we can't complain that they're not realistic. And if we can't complain, the developers have nothing to live up to but their own expectations.
Which will create a far healthier environment and end result.