The online racing simulator
A little note on coding:

What's the average time needed to create a simple computer OS with just 1 guy? 1 year. What's the average time required to create an OS similar to what I've just stated with 2 guys? 1 hour.

Turns out that on average, the time to completion for writing 1 OS is quite independent to the number of coders. This is no surprise since coders usually suffer from problems like trying to read someone else's incomprehensible code because he wrote the way he likes it, without all the necessary comments to make them readable to any decent programmer, poor communication and organization leading to very difficult or impossible to integrate code due to incompatibilities in logic, methodologies, etc. Not to mention that programmers end up using more time trying to understand and integrate their code and algorithms/logic/etc to someone else's code, then actually coding some new and significant/important stuff.
Quote from Jamexing :What's the average time needed to create a simple computer OS with just 1 guy? 1 year. What's the average time required to create an OS similar to what I've just stated with 2 guys? 1 hour.

Turns out that on average, the time to completion for writing 1 OS is quite independent to the number of coders.

What
seems like selfownage becomes common here :P
Quote from Bob Smith :Nice.

I dont think it is a self owned or whatever. It just proves that how much time has passed by and nothing substantial happens.

It means, I'm right, you are wrong, and Scawen is postponing for too much time the things that are really necessary to a real simulator.
#55 - Jakg
Quote from Jamexing :What's the average time needed to create a simple computer OS with just 1 guy? 1 year. What's the average time required to create an OS similar to what I've just stated with 2 guys? 1 hour

i don't know much (PRINT "Understatement!") about coding, but do you care to explain how that might work? i can only understand it halving theoretically, but human factors making it less effective.
Humankind must program a program to program programs. And then we're screwed.
#57 - col
Quote from Speed Soro :I dont think it is a self owned or whatever. It just proves that how much time has passed by and nothing substantial happens.

It means, I'm right, you are wrong, and Scawen is postponing for too much time the things that are really necessary to a real simulator.

As has already been explained to you, the closer a Sim gets to being 'true to life', the less noticeable any improvements will be. Diminishing returns etc....
Each time there is a major update to LFS, it will be less noticable than the last update and will have taken much more work than the last update.

(in simpleton language, just for you: "If it's already really real, how much realer can it get - only a really really little bit... but if you make it a really really little bit realer, then next time you can only make it a really really really little bit realer... and making something a really really really little bit realer is really really really really hard to do, so get real")

Anyone with half a brain who has been paying any attention to the LFS development process can see that - so whats your excuse for missing it ?

So all 'it just proves' is that either you are arrogant and have a very short span of attention - or you have the brains of a :banana:

I think the jury's still out
Quote from spankmeyer :Humankind must program a program to program programs. And then we're screwed.

It's called VisualBasic.
Despite of personal offenses (and I don't remember from myself attacking anyone here), it is too much blablabla, too much shabby excuses, and really too little progress in "THAT THINGS THAT MATTER".

Obviously I know how hard to program can be, under the midday sun, working as a camel for so long, it is very hard for everyone.

And being it so hard why to waste so much time and energy doing things like new aliases for old commands, and tons of pretties that has nothing with simulation?

Like Creedence said in that music: rolling, rolling, rolling...

Well, for me this thread is finished. Once more my questions were not answered, the fanboys yelled much louder, and blablabla, bye bye see you tchau.
Quote from Speed Soro :It means, I'm right, you are wrong, and Scawen is postponing for too much time the things that are really necessary to a real simulator.

Since you are so familiar with processes and effectivity calculations (shown more in those older threads), you'll have to know the golden 80 %-rule... THINK about it (next time before you post)...

For those who don't know what I'm talking about, it goes like this:
Solve those problems adding up to 80 %, as they only require 20 % of the resources... (For the other 20 %, you'll then need 80 % of the resources...)

We're at a point where many of the problems are solved, it just needs time now to fix those others... I'm confident they will be solved in the future, so I wait patiently for the things to come...

Just seen your post: boy, you really are ignorant... You even got a reply from Scawen himself and still ramble on... You are NOT the martyr here, for you started this useless trolling, when everybody else had reasoning... YOU were the one wasting energy in the first place! If you want to go, fine, get lost... We did just fine without you, so we'll do in the future too...
Quote from Speed Soro :...

Yes, you can do it the other way round, just care about simulation and not about the little things like userfriendliness and accessibility. The only thing missing then is to rename the sim to lfsPro.
#62 - joen
Quote from Speed Soro :And being it so hard why to waste so much time and energy doing things like new aliases for old commands, and tons of pretties that has nothing with simulation?

Because little things have to be done too. And once more, what you consider unimportant may be important to others. And how do you know how much time Scawen has to put in any feature/change/fix/bug/whatever ?

Quote :
Once more my questions were not answered

You can't handle the truth!

Quote :
the fanboys yelled much louder

Ah ofcourse, the famous "you're all fanboys" comeback. Come on, a little more creativity!
People have to yell if someone isn't able to hear at normal volume.
Advice: read that old thread again. But this time very slowly.

Quote :and blablabla, bye bye see you tchau.

See you at your next progress report demand
Quote from AndroidXP :Yes, you can do it the other way round, just care about simulation and not about the little things like userfriendliness and accessibility. The only thing missing then is to rename the sim to lfsPro.

*** cough ***
Quote from Speed Soro :Despite of personal offenses (and I don't remember from myself attacking anyone here)

Apart from Scawen?

Quote :
Obviously I know how hard to program can be, under the midday sun, working as a camel for so long, it is very hard for everyone.

Bloody hell you are a motivation guru why didn't we think of replacing Scawen with a camel earlier? Seriously what are you on
Quote from Speed Soro :Well, for me this thread is finished. Once more my questions were not answered, the fanboys yelled much louder, and blablabla, bye bye see you tchau.

Soro, I answered your question EXACTLY. I think maybe you missed my post.

You think it should be done quicker, but I can't work quicker.
It wouldn't make my like happy to work with other programmers on this job and I don't believe it would help LFS in the long run.
I've already explained so many times why that is, I won't explain again, just search my old posts.

I'll now close this thread, it's tiresome, and you the thread starter already said it's finished.
I don't want to see this same old crap every week.
The reason why LFS is as it is, is BECAUSE OF THE WAY WE WORK!
This thread is closed

FGED GREDG RDFGDR GSFDG