The online racing simulator
Ian.H help
(14 posts, started )
Ian.H help
do any of your pre made scenes not use brazil
#2 - Davo
Nope, they all use brazil. It's not too hard to change them to use something else though.
Quote from Davo :Nope, they all use brazil. It's not too hard to change them to use something else though.

when i used the regular built in 3d max renderer it renders everything black
That's probably because all the textures are special Brazil textures. You'll need to convert them back to normal 3DMax ones.
Quote from Crashgate3 :That's probably because all the textures are special Brazil textures. You'll need to convert them back to normal 3DMax ones.

ok how do i do that
#6 - Davo
Where it says Brazil Basic Material or 'Brazil Mtl' for short you need to change it to a 'Standard' material.
Quote from Davo :Where it says Brazil Basic Material or 'Brazil Mtl' for short you need to change it to a 'Standard' material.

where do i change the material and how ps sorry new to3d max just got it
#8 - Ian.H
Hi nav..

As you're just starting out for now, it might be easier to grab a copy of the free brazil version available from Splutterfish's web site and then do a web search for 'bigrender' (free too). That'll enable you to use my scenes without having to mess about (yet) and be able to render large images via bigrender. At least you'd be able to get some results quickly.. then you can spend some time learning and changing things like the materials to use whatever renderer you like

I think most people here doing renders started that way.. now many just use my scenes as a base and modify the hell out of them to create much better / more interesting scenes for themselves.. I do too

If you do want to change materials.. hit the 'M' key to open the material editor window and select the relative material ball for the car. You should see a list of material slots. Click on each one in turn and just under the balls to the right, you'll see the 'Brazil Mtl' Davo mentions. Click on that and you'll see a long list of material types.. select 'Standard' from the list. Now you'll need to load the texture again by clicking the small empty square button next to the 'Diffuse' colour.. adjust the specular / glossiness values etc to get the look you want.

There's no right / wrong settings per-se so I can't give you a 'click this, change that to 100, make this grey' etc instructions.. but hope the above is useful anyway and always remember this takes time.. I've now been doing it for a couple of years now on and off and still nowhere near as good as some.



Regards,

Ian
ok thanks everyone i shouldnt have a render by the end of the day
I've had a go with rendering with you're premade scenes Ian and they're very good.

Just a quick question though...

You mentioned something about 'bigrender'. I've downloaded it and installed it (put the files in the plugins folder, if thats right?) and it doesn't seem to be letting me render anything bigger than 512x384.

How do you get it to allow me to render higher resolution renders?

Thanks in advance for any help.
Hi beefy..

I've never used bigrender myself.. but I _think_ if I remember from posts asking a similar question, there's a setting somewhere to use it from the render tab.

It'll still only render to a maximum of 512x384 but it will render the image in sections of that size. You then take the individual images and paste them into a single image in something like photoshop and voila! one big render

Have a look in the render settings window, pretty sure you'll find the bigrender info there.. but I'll also try adn find the thread where this was answered for definite a while ago



Regards,

Ian
Ah I didn't realise it joined them altogether rendering several pics.

I did scan through each section in the renders tab and the others but couldn't find anything to do with bigrender at all.

I also did a brief search on google and came across a post on you're forum but it didn't tell me anything about how to use it.

If I can't get it to work I'll just have to stick to making dinky renders.

Thanks for the help.
Hi beefy..

Found the post I was looking for

Thanks to SpeedyKev for posting it over on our team forum



Regards,

Ian
Thank you kindly. I'll be tinkering around with it now.

Ian.H help
(14 posts, started )
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