WARNING 1 : THIS IS A TEST
WARNING 2 : THE PATCH CAN TAKE A FEW MINUTES TO CONVERT SOME SKINS THE FIRST TIME YOU RUN IT
Hello Racers.
Here is a new test patch W48. Please read the list of changes below.
Here is some information about the major changes in this series of test patches :
- Preload added to clutch pack differentials improving handling
- The number of cars that can join a race has been increased to 32
- False starts are now possible (LFS does not hold you at the start line)
- Skin improvements including high resolution premium skin download service
- Global class balancing system (currently applied to GTR and TBO classes)
- A new version of InSim including many improvements and a button interface
There are various improvements related to skins including the option to download high resolution skins while online, for a small charge of £1 for 2000 downloads. The low resolution downloads are still free. We have to charge for the downloading of high resolution skins because of the increased bandwidth and the need to buy and maintain more internet servers for LFS online usage which is always increasing. Please note, we are not selling skins. The skins remain the property of their owners. Your copy is a high resolution compressed version of the original. This is a charge purely for the downloading service which allows you to see other cars' skins in higher resolution.
Downloaded skins are now always saved and shown in compressed form. The original jpg is not saved on other computers. This allows the best use of memory and the quickest load from disk.
To use your own jpg skins, or to view skins that you manually download, save them into your skins folder - you will then find them selectable in game, just as before. You can see your manually downloaded skins compressed or not compressed according to the option for local skins. There are now 4 skins folders but you can ignore them all, just forget about them and just use the skins folder as usual.
skins : you save jpg skins that you want to select in game
skins_dds : lfs uses this to store dds (compressed) versions of your local skins
skins_x : lfs stores automatically downloaded low res skins
skins_y : lfs stores automatically downloaded high res skins
If you want to use this service, you can make a payment at www.lfsworld.net or at the main site http://www.lfs.net/?page=shop
To deal with the increased memory usage, there is also a skin purging system which removes unneeded skins from your graphics card memory, some time after they were last used. You can see the list of skins in use in the Misc Options screen. White means the skin is actually in use. Black means it was recently used and is hanging around a while in case it is used again (to avoid a disc access). In the past, LFS just left all skins in memory until you changed track or weather.
Changes in TEST PATCH W48 :
Updates :
Improved frame rate in SHIFT+U mode when online
Fixes :
FIX : UDP send buffer size was too small for > 42 guests
FIX : Wrong person was kicked in kick or ban vote in demo
FIX : Could join a race with a car that was not allowed
Changes in TEST PATCH W46 / W47 :
Updates :
Kick and ban votes never need more than eight people to vote
Ban votes can be completed after the player has disconnected
Made another attempt to reduce car position udp packet loss
InSim :
Added note about maximum number of InSim programs
Camera Roll in IS_CPP packet did not work properly
IS_CPP can now be used to set custom view position
Changes in TEST PATCH W44 / W45 :
Updates :
New command /hlog to set host log file - command /log is now local
Used top left temporary message for CTRL+TAB and other functions
Increased message history size to 20 stored + 20 recent (was 16)
Improved the code that relays car position updates to guests
InSim :
Added some info to one of the spare bytes in the MCI packet
Fixes :
FIX : Drag strip now has a constant start lights interval
FIX : Added /hidetext=no/yes command to docs/commands.txt
Changes in TEST PATCH W43 :
Updates :
Current Vote is removed when user spectates or pits
Number of connections is now shown in connections title
Fixes :
FIX : It was impossible to join a host after ending race
FIX : The text "Vote 0" was shown each time someone joined
FIX : It was possible to get speeding immunity in qualifying
Changes in TEST PATCH W42 :
Updates :
Votes do not expire and are not reset when a player joins host
Ready on game setup screen is not reset when a player connects
Current vote is shown beside player name and in connection list
Improved race position list so the confirmed results are locked
Fuel load is no longer visible in MPR (for strategy protection)
Quicker skin messages after running out of LFS World skin credit
InSim :
SHIFT+B and SHIFT+I keypresses did not work in a replay
Can now deal with and recover from non-fatal TCP errors
Corrected UniqueId in CompCar and NodeLap - now named PLID
IS_NLP is now a variable sized packet + NodeLap now 6 bytes
IS_MCI is now a variable sized packet (same info as before)
Fixes :
FIX : Attempted fix for "Can't remove - Unknown!" strange messages
FIX : Occasional black screen bug when changing to full screen mode
FIX : Start lights delay did not vary each race if wind was disabled
FIX : Host could sometimes crash when admin used the /reinit command
FIX : Could not delete all text after clicking a name in meeting room
FIX : 1st lap qualify / practice speeding penalty could not be cleared
Changes from W to W41 :
Multiplayer :
Up to 47 guests can connect to a host
Max cars in multiplayer race increased to 32
In demo 12 can race and up to 15 connections
Disconnection reason is now shown in MP Replay
Kick and ban votes are held open a little longer
Can now save MPR from dedicated host (auto or manual)
Removed "unknown finisher" and its stats / insim issues
A new connection queuing system to make connecting easy
Car is no longer held at start line - false starts possible
Start lights time between red and green is changed each race
Avoided most of the "Can't x - a player is connecting" messages
Implemented a new "canreset" option while leaving hotlaps valid
BLUE FLAG works in practice (priority to racers not on first lap)
Automatic spectate driving out of bounds when reset not allowed
Global handicaps for class balancing (set by master server)
Remote car's handicap shown in F11 menu, tyres in F12 menu
Grid reordering is now done on end race as well as restart
FIX : Pit instructions were wrong when taking over a car
FIX : Penalty in pit stop would make the stop never end
Racing :
Start and pit fuel loads range from 1% to 100%
Qualifying and practice now start from the pit lane
Qualifying out lap is no longer counted as a valid lap
Single player now allows up to 20 ai cars (powerful pc)
Pit instructions and live settings work in single player
Admin penalties and commands are now recorded in SP Replays
SHIFT+G gear shift selection no longer stops SPR recording
New voluntary handicap system in pits (part of setup)
Added preload setting to clutch pack differentials
FIX : AI drivers ignored the pit lane speed limit
Display :
Small map colours can be changed : Options-Display-Interface
Small map cars more than one lap ahead are a different colour
Automatic show results - leaves small map visible when driving
Hide / show results removed from options - now available on CTRL+TAB
Timing info is show in orange after winner crosses line or time over
Yellow finished message is no longer duplicated in central text
Connection bars are not drawn if they would obscure tyre info
Qualifying cars on out lap are drawn orange (others yellow)
Qualifying position is shown in yellow like race position
Added text on screen showing the reason for a penalty
Display option : Virtual steering gauge
Display option : Rotate small map
Interface :
Added button to spectate directly from pits
Supporting TrackIR with 6 degrees of freedom
Scroll though autocross results with PgUp / PgDn
SHIFT+P now enters garage from game setup screen
SHIFT+O now enters options when watching a SP replay
New keys SHIFT+S (spectate) and SHIFT+P (go to pits)
Button look is now added to the yaw output of TrackIR
Automatic unpause when starting or restarting a replay
Ignition key "I" is now assignable to any key or button
Removed the sound effect of a racer pitting or spectating
Pit instructions fuel load can now be adjusted in 1% steps
Escape menu improvements : can use keys (listed on screen)
Race control message now has priority over wrong way message
Wider FOV and more view pitch available (for extreme settings)
Filter added to list of games to avoid hosts which allow reset
Dedicated host now has a grey screen so you can read black text
Place objects is now switched off when entering race or qualifying
Code page names are now translatable for switching keyboard layouts
FIX : Start restriction countdown was missing from OK button in pits
FIX : Dedicated host could stop responding to messages and commands
Skins :
Replay skins download screen new "always" and "never" options
High res premium skin download system (£1 for 2000 downloads)
System to purge skins from graphics card memory when not used
Skin download and preload during connection after loading track
Improved the "new colours" system - combined with skin selection
Skins in skins folder are not converted to dds if using full skins
InSim :
New version of InSim allows up to eight TCP or UDP connections
New buttons system allowing better interface in InSim programs
More race tracking info and many packets added (see InSim.txt)
More commands now work on AI drivers : /spec /pitlane /p_xxx
More commands work even if player joining e.g. /spec /laps
New /i command to send a message to a race control program
Race penalty can now be removed with /p_clear command
Send all players to their pits with /pit_all command
Admins can now use the IS_REO (race reorder) packet
System :
Removed the option not to use HVS if it is available
Better messages showing the reason for disconnection
Admins can now edit and /axsave layouts while online
Admin ban dialog now asks for a number of days to ban
Admins can now see other admins in list of connections
Added short track name to SPR, MPR and RAF file formats
Command /mprdir to specify mpr folder on dedicated host
MPR file format : result times now saved in milliseconds
Added handicap mass and restriction to hotlap file header
Increased maximum physics objects due to more cars on track
Start grid remains when track or config changes (if possible)
Start time added to MPR file @ offset 36 (seconds since 1/1/1970)
Command line command /player (start LFS with specified player name)
New command /wait (like /exec but LFS hangs until the program exits)
FIX : Overtaking lesson could sometimes give an invalid lesson result
FIX : Removed the need to pass a split after receiving admin penalty
FIX : The TAB key did not work with /press /ctrl and /shift commands
FIX : Autocross checkpoints in line could cause rapid lap count bug
FIX : Path followers were reset when an object was added or removed
FIX : Path follower reset caused a glitch or an out of bounds reset
FIX : Some objects were not drawn after exiting pits while paused
FIX : Start lights were not shown in some of the training lessons
FIX : Autocross layout number of laps sometimes did not load
FIX : In single player /end command did not exit correctly
FIX : Find user in S2 mode looking for racer on S1 host
FIX : Safer code when changing windowed to full screen
FIX : Occasional crash when exiting from List of Games
FIX : Long messages could sometimes get cut short
DOWNLOAD :
PATCH (Version W must already be installed) :
www.liveforspeed.net/file_lfs.php?name=LFS_TEST_W48.exe
ZIP VERSION (If you prefer a zip file) :
www.liveforspeed.net/file_lfs.php?name=LFS_TEST_W48.zip
DEDICATED HOST (for hosting only) :
www.liveforspeed.net/file_lfs.php?name=LFS_S2_DEDI_W48.zip
WARNING 2 : THE PATCH CAN TAKE A FEW MINUTES TO CONVERT SOME SKINS THE FIRST TIME YOU RUN IT
Hello Racers.
Here is a new test patch W48. Please read the list of changes below.
Here is some information about the major changes in this series of test patches :
- Preload added to clutch pack differentials improving handling
- The number of cars that can join a race has been increased to 32
- False starts are now possible (LFS does not hold you at the start line)
- Skin improvements including high resolution premium skin download service
- Global class balancing system (currently applied to GTR and TBO classes)
- A new version of InSim including many improvements and a button interface
There are various improvements related to skins including the option to download high resolution skins while online, for a small charge of £1 for 2000 downloads. The low resolution downloads are still free. We have to charge for the downloading of high resolution skins because of the increased bandwidth and the need to buy and maintain more internet servers for LFS online usage which is always increasing. Please note, we are not selling skins. The skins remain the property of their owners. Your copy is a high resolution compressed version of the original. This is a charge purely for the downloading service which allows you to see other cars' skins in higher resolution.
Downloaded skins are now always saved and shown in compressed form. The original jpg is not saved on other computers. This allows the best use of memory and the quickest load from disk.
To use your own jpg skins, or to view skins that you manually download, save them into your skins folder - you will then find them selectable in game, just as before. You can see your manually downloaded skins compressed or not compressed according to the option for local skins. There are now 4 skins folders but you can ignore them all, just forget about them and just use the skins folder as usual.
skins : you save jpg skins that you want to select in game
skins_dds : lfs uses this to store dds (compressed) versions of your local skins
skins_x : lfs stores automatically downloaded low res skins
skins_y : lfs stores automatically downloaded high res skins
If you want to use this service, you can make a payment at www.lfsworld.net or at the main site http://www.lfs.net/?page=shop
To deal with the increased memory usage, there is also a skin purging system which removes unneeded skins from your graphics card memory, some time after they were last used. You can see the list of skins in use in the Misc Options screen. White means the skin is actually in use. Black means it was recently used and is hanging around a while in case it is used again (to avoid a disc access). In the past, LFS just left all skins in memory until you changed track or weather.
Changes in TEST PATCH W48 :
Updates :
Improved frame rate in SHIFT+U mode when online
Fixes :
FIX : UDP send buffer size was too small for > 42 guests
FIX : Wrong person was kicked in kick or ban vote in demo
FIX : Could join a race with a car that was not allowed
Changes in TEST PATCH W46 / W47 :
Updates :
Kick and ban votes never need more than eight people to vote
Ban votes can be completed after the player has disconnected
Made another attempt to reduce car position udp packet loss
InSim :
Added note about maximum number of InSim programs
Camera Roll in IS_CPP packet did not work properly
IS_CPP can now be used to set custom view position
Changes in TEST PATCH W44 / W45 :
Updates :
New command /hlog to set host log file - command /log is now local
Used top left temporary message for CTRL+TAB and other functions
Increased message history size to 20 stored + 20 recent (was 16)
Improved the code that relays car position updates to guests
InSim :
Added some info to one of the spare bytes in the MCI packet
Fixes :
FIX : Drag strip now has a constant start lights interval
FIX : Added /hidetext=no/yes command to docs/commands.txt
Changes in TEST PATCH W43 :
Updates :
Current Vote is removed when user spectates or pits
Number of connections is now shown in connections title
Fixes :
FIX : It was impossible to join a host after ending race
FIX : The text "Vote 0" was shown each time someone joined
FIX : It was possible to get speeding immunity in qualifying
Changes in TEST PATCH W42 :
Updates :
Votes do not expire and are not reset when a player joins host
Ready on game setup screen is not reset when a player connects
Current vote is shown beside player name and in connection list
Improved race position list so the confirmed results are locked
Fuel load is no longer visible in MPR (for strategy protection)
Quicker skin messages after running out of LFS World skin credit
InSim :
SHIFT+B and SHIFT+I keypresses did not work in a replay
Can now deal with and recover from non-fatal TCP errors
Corrected UniqueId in CompCar and NodeLap - now named PLID
IS_NLP is now a variable sized packet + NodeLap now 6 bytes
IS_MCI is now a variable sized packet (same info as before)
Fixes :
FIX : Attempted fix for "Can't remove - Unknown!" strange messages
FIX : Occasional black screen bug when changing to full screen mode
FIX : Start lights delay did not vary each race if wind was disabled
FIX : Host could sometimes crash when admin used the /reinit command
FIX : Could not delete all text after clicking a name in meeting room
FIX : 1st lap qualify / practice speeding penalty could not be cleared
Changes from W to W41 :
Multiplayer :
Up to 47 guests can connect to a host
Max cars in multiplayer race increased to 32
In demo 12 can race and up to 15 connections
Disconnection reason is now shown in MP Replay
Kick and ban votes are held open a little longer
Can now save MPR from dedicated host (auto or manual)
Removed "unknown finisher" and its stats / insim issues
A new connection queuing system to make connecting easy
Car is no longer held at start line - false starts possible
Start lights time between red and green is changed each race
Avoided most of the "Can't x - a player is connecting" messages
Implemented a new "canreset" option while leaving hotlaps valid
BLUE FLAG works in practice (priority to racers not on first lap)
Automatic spectate driving out of bounds when reset not allowed
Global handicaps for class balancing (set by master server)
Remote car's handicap shown in F11 menu, tyres in F12 menu
Grid reordering is now done on end race as well as restart
FIX : Pit instructions were wrong when taking over a car
FIX : Penalty in pit stop would make the stop never end
Racing :
Start and pit fuel loads range from 1% to 100%
Qualifying and practice now start from the pit lane
Qualifying out lap is no longer counted as a valid lap
Single player now allows up to 20 ai cars (powerful pc)
Pit instructions and live settings work in single player
Admin penalties and commands are now recorded in SP Replays
SHIFT+G gear shift selection no longer stops SPR recording
New voluntary handicap system in pits (part of setup)
Added preload setting to clutch pack differentials
FIX : AI drivers ignored the pit lane speed limit
Display :
Small map colours can be changed : Options-Display-Interface
Small map cars more than one lap ahead are a different colour
Automatic show results - leaves small map visible when driving
Hide / show results removed from options - now available on CTRL+TAB
Timing info is show in orange after winner crosses line or time over
Yellow finished message is no longer duplicated in central text
Connection bars are not drawn if they would obscure tyre info
Qualifying cars on out lap are drawn orange (others yellow)
Qualifying position is shown in yellow like race position
Added text on screen showing the reason for a penalty
Display option : Virtual steering gauge
Display option : Rotate small map
Interface :
Added button to spectate directly from pits
Supporting TrackIR with 6 degrees of freedom
Scroll though autocross results with PgUp / PgDn
SHIFT+P now enters garage from game setup screen
SHIFT+O now enters options when watching a SP replay
New keys SHIFT+S (spectate) and SHIFT+P (go to pits)
Button look is now added to the yaw output of TrackIR
Automatic unpause when starting or restarting a replay
Ignition key "I" is now assignable to any key or button
Removed the sound effect of a racer pitting or spectating
Pit instructions fuel load can now be adjusted in 1% steps
Escape menu improvements : can use keys (listed on screen)
Race control message now has priority over wrong way message
Wider FOV and more view pitch available (for extreme settings)
Filter added to list of games to avoid hosts which allow reset
Dedicated host now has a grey screen so you can read black text
Place objects is now switched off when entering race or qualifying
Code page names are now translatable for switching keyboard layouts
FIX : Start restriction countdown was missing from OK button in pits
FIX : Dedicated host could stop responding to messages and commands
Skins :
Replay skins download screen new "always" and "never" options
High res premium skin download system (£1 for 2000 downloads)
System to purge skins from graphics card memory when not used
Skin download and preload during connection after loading track
Improved the "new colours" system - combined with skin selection
Skins in skins folder are not converted to dds if using full skins
InSim :
New version of InSim allows up to eight TCP or UDP connections
New buttons system allowing better interface in InSim programs
More race tracking info and many packets added (see InSim.txt)
More commands now work on AI drivers : /spec /pitlane /p_xxx
More commands work even if player joining e.g. /spec /laps
New /i command to send a message to a race control program
Race penalty can now be removed with /p_clear command
Send all players to their pits with /pit_all command
Admins can now use the IS_REO (race reorder) packet
System :
Removed the option not to use HVS if it is available
Better messages showing the reason for disconnection
Admins can now edit and /axsave layouts while online
Admin ban dialog now asks for a number of days to ban
Admins can now see other admins in list of connections
Added short track name to SPR, MPR and RAF file formats
Command /mprdir to specify mpr folder on dedicated host
MPR file format : result times now saved in milliseconds
Added handicap mass and restriction to hotlap file header
Increased maximum physics objects due to more cars on track
Start grid remains when track or config changes (if possible)
Start time added to MPR file @ offset 36 (seconds since 1/1/1970)
Command line command /player (start LFS with specified player name)
New command /wait (like /exec but LFS hangs until the program exits)
FIX : Overtaking lesson could sometimes give an invalid lesson result
FIX : Removed the need to pass a split after receiving admin penalty
FIX : The TAB key did not work with /press /ctrl and /shift commands
FIX : Autocross checkpoints in line could cause rapid lap count bug
FIX : Path followers were reset when an object was added or removed
FIX : Path follower reset caused a glitch or an out of bounds reset
FIX : Some objects were not drawn after exiting pits while paused
FIX : Start lights were not shown in some of the training lessons
FIX : Autocross layout number of laps sometimes did not load
FIX : In single player /end command did not exit correctly
FIX : Find user in S2 mode looking for racer on S1 host
FIX : Safer code when changing windowed to full screen
FIX : Occasional crash when exiting from List of Games
FIX : Long messages could sometimes get cut short
DOWNLOAD :
PATCH (Version W must already be installed) :
www.liveforspeed.net/file_lfs.php?name=LFS_TEST_W48.exe
ZIP VERSION (If you prefer a zip file) :
www.liveforspeed.net/file_lfs.php?name=LFS_TEST_W48.zip
DEDICATED HOST (for hosting only) :
www.liveforspeed.net/file_lfs.php?name=LFS_S2_DEDI_W48.zip