I'm now racing for 9 months aprox., and i saw that on rallyX tracks and events racers use textures with fake dirt.
I'm now suggesting a simple dirt model, based on the distance covered on dirty surfaces like gravel etc. (the more distance on gravel, the more "dirt" appears on the car)
It would be a good addition, even if it's low/medium priority.
I'm now suggesting a simple dirt model, based on the distance covered on dirty surfaces like gravel etc. (the more distance on gravel, the more "dirt" appears on the car)
It would be a good addition, even if it's low/medium priority.