The online racing simulator
Bugs in Patch X [server lag - not LFS bug]
Here a bug just right now on a server. All cars for every user had a lag but no disconnect. After restart and even change of track dis nothing change.
Attached images
lagbug.png
Sure its not a problem with the server?
#3 - Slopi
I think I found a bug. Everyone keeps losing control into Turn 1 and no one seems to know why!!! Even though everyone seems to know the track they are on, it's as if T1 keeps moving and keeping people off guard, and this causes wrecks all over the place!!!

Please, fix T1 on all tracks to a straight line, no more T1s!!!

(Yes, I know I'm off topic, but I'm pissed off at the quality of racing after this patch, I'm sorry...)
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(EasTon) DELETED by EasTon
Quote from Slopi :(Yes, I know I'm off topic, but I'm pissed off at the quality of racing after this patch, I'm sorry...)

You're not the only one. The general standard of driving across the selection of servers I visted tonight was awful. To the point of just giving up, 'cos it was impossible to get a clean start, race, or indeed anything. Rude drivers, bashing people out the way, people using you as a brake, twats that insist on doing a full throttle start no matter what they're about to run into the back of, people deliberately rejoining into the path of a full speed car after having a crash, the list goes on. :mad:

Come back soon CTRA, I'll never moan about your mods to the FE2 chicane again.
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(EasTon) DELETED by EasTon
Quote from STROBE :Come back soon CTRA, I'll never moan about your mods to the FE2 chicane again.

Damn right Its been like racing on demo servers tonight with twice the amount of idiots, truly shocking standards of driving.
There may have been complaints about the standards in CTRA recently, but believe me, they were a whole different class of driving compared to the crap i witnessed tonight.

Hopefully a lot of the extra racers that have appeared due to patch X will get bored and bugger off again soon.
It's pointless having a 32 car grid when half of the drivers haven't got a clue what they are doing.

mini rant over
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(EasTon) DELETED by EasTon
Quote from EasTon :Closing your eyes and listening to days of thunder soundtrack helps

I'd rather be wrecked by idiots than do that

Sorry..someone get this back on topic
Here two replays from that.

All other information appear, like chat and restart but not the cars.
Attached files
Lag_1.mpr - 92.6 KB - 176 views
Lag_2.mpr - 28.3 KB - 158 views
I have experianced across the board lag earlier tonight on a server.
I joined a race late and everyone was lapping clean with alot of close driving and not touching.

On the next race, out of the 5 people in front of me in the trip to BL first corner 4 disappeared in lag. There was a massive pile up as the people behind didnt know where the front runners cars were on the track.

My speed isnt to fast as I have to travel elseware to find a server that is not a drift server to race but it has been fine (mostly) pre patch.

I am just reporting an event and do not want to blaim this beautifuly crafted work that has been done. I am also linking the topic and OFF topic sections in this post as server lag will show up more in areas where many cars are in the same place at the same time.
Quote from tomylee :Here a bug just right now on a server. All cars for every user had a lag but no disconnect. After restart and even change of track dis nothing change.

Hi. This isn't an LFS bug, it seems to be a bug in "Wine". I'll take that back if you tell me that server was not running under Wine on Linux. Wine appears to occasionally stop relaying UDP packets (used for car positions) to the LFS exe. So LFS has no idea where the cars are. Also no-one can join the server from that point on until it is restarted.

Quote from y2khippy : am just reporting an event and do not want to blaim this beautifuly crafted work that has been done. I am also linking the topic and OFF topic sections in this post as server lag will show up more in areas where many cars are in the same place at the same time.

Thanks. I do hope that hosters will seriously consider the bandiwdth requirements for hosts with 48 connections. They can use the in-game bandwidth calculator. It's no good to say "my connection is good so I can go for the max, no problem". The upload bandwidth for a full capacity host is so great you need a MONSTER upload capability to deal with it.

In game bandwidth calculator shows that a dedicated host with 32 cars on track and 47 guests requires :

552 KB per second

(that's more than half a megabyte per second / 4416 kbits per second)
Quote from Scawen :
In game bandwidth calculator shows that a dedicated host with 32 cars on track and 47 guests requires :

552 KB per second

(that's more than half a megabyte per second / 4416 kbits per second)

Which basically translated means..if you are running a standard ***/256 ADSL connection, then forget hosting for 47 !!!
I have a ***/448 ADSL, and the best I can manage and get a STABLE connection is 11 people online at one time...
Quote from Scawen :Hi. This isn't an LFS bug, it seems to be a bug in "Wine". I'll take that back if you tell me that server was not running under Wine on Linux. Wine appears to occasionally stop relaying UDP packets (used for car positions) to the LFS exe. So LFS has no idea where the cars are. Also no-one can join the server from that point on until it is restarted.

ok Scawen, good to know

FGED GREDG RDFGDR GSFDG