OK im gonna leave this short and simple, i hope
Basically throughout the w test patch phase , we had ballast to bring together the competetiveness of the cars in question.
Now i thought with patch-x that perhaps these changes would of been fixed into SP code so that when hotlapping, im driving the exact same car as i do in Multiplayer.
It really is a chore at the moment, sets i make in MP are no good due to adjustments made to compensate for ballast positioning. and vice versa.
I really think that reseting the hotlap charts for the cars mentioned , till the next incompatible patch will help racers and give data to help & assist devs to make adjustments to the cars before the next stage.
Basically throughout the w test patch phase , we had ballast to bring together the competetiveness of the cars in question.
Now i thought with patch-x that perhaps these changes would of been fixed into SP code so that when hotlapping, im driving the exact same car as i do in Multiplayer.
It really is a chore at the moment, sets i make in MP are no good due to adjustments made to compensate for ballast positioning. and vice versa.
I really think that reseting the hotlap charts for the cars mentioned , till the next incompatible patch will help racers and give data to help & assist devs to make adjustments to the cars before the next stage.