I was just thinking about the business side of LFS since the devs need to eat and look after home/family etc...
Just wondered where LFS generates revenue/profit?
Clearly the biggie is the S2 licenses.
I'd guess somewhere around 10,000 S2 licenses have been sold.
That being the case it translates to revenue of £240,000. Plenty for the time being but as it's a one-off payment it doesn't lend itself to the devs being able to live and develop LFS for ever.
Clearly, it is worthwhile for the devs but also interesting to ask the question.
If it has been covered before I apologise.
Just wondered where LFS generates revenue/profit?
Clearly the biggie is the S2 licenses.
I'd guess somewhere around 10,000 S2 licenses have been sold.
That being the case it translates to revenue of £240,000. Plenty for the time being but as it's a one-off payment it doesn't lend itself to the devs being able to live and develop LFS for ever.
Clearly, it is worthwhile for the devs but also interesting to ask the question.
If it has been covered before I apologise.