InSim.txt indicates that if a program sends a TINY_NCN packet, LFS should respond with IS_NCN packets for each connection. Similarly for TINY_NPL, only it should respond with an IS_NPL for each player in the race.
When I send a TINY_NCN (so I can get information about the players already on when the InSim program connects to the server), I only get back an IS_NCN for the host, not for any other connected players. Is that the expected behavior?
If so, is there another way to get IS_NCN packets for all connections with patch X?
When I send a TINY_NCN (so I can get information about the players already on when the InSim program connects to the server), I only get back an IS_NCN for the host, not for any other connected players. Is that the expected behavior?
If so, is there another way to get IS_NCN packets for all connections with patch X?