I was practicing some road rally stuff a couple of days ago, and I noticed something that LFS seems to be lacking.
Under hard acceleration, when the front wheels are just breaking away from maximum traction, the car/engine/transmission all lug/judder.
For those who are not sure what I'm trying to articulate, it is the process by which when the front tyres apply sufficient torque between the chassis and the road to shift the weight to the rear of the car, concequently there is less grip, and less acceleration, so the weight transfers forwards again onto the front tyres, the process repeats at mb a rate of 8 times a second? This causes a juddering of loss/gain in traction.
Something like that anyway. I find the FWD LFS cars lacking in this respect, it is especially apparent in the overly smooth wheelspin off the line start. I would expect as the speed increased and the tyres regain traction, some form of lugging to occur.
I am not sure as to what aspect in the physics simulation would require tweaking to model this correctly, but I would take a guess at tyre traction regain calculations.
I would also like to note, that if you were thinking of adding any kind of TCS system into the front wheel drive cars, that causes the car to judder on acceleration, as the ABS stabs at the front brakes trying to keep the wheelspin managable. (I only say this because I would imagine all "stability" control and "brake help" will eventually be replaced by traction control, and ABS similar to real world counterparts.)
Under hard acceleration, when the front wheels are just breaking away from maximum traction, the car/engine/transmission all lug/judder.
For those who are not sure what I'm trying to articulate, it is the process by which when the front tyres apply sufficient torque between the chassis and the road to shift the weight to the rear of the car, concequently there is less grip, and less acceleration, so the weight transfers forwards again onto the front tyres, the process repeats at mb a rate of 8 times a second? This causes a juddering of loss/gain in traction.
Something like that anyway. I find the FWD LFS cars lacking in this respect, it is especially apparent in the overly smooth wheelspin off the line start. I would expect as the speed increased and the tyres regain traction, some form of lugging to occur.
I am not sure as to what aspect in the physics simulation would require tweaking to model this correctly, but I would take a guess at tyre traction regain calculations.
I would also like to note, that if you were thinking of adding any kind of TCS system into the front wheel drive cars, that causes the car to judder on acceleration, as the ABS stabs at the front brakes trying to keep the wheelspin managable. (I only say this because I would imagine all "stability" control and "brake help" will eventually be replaced by traction control, and ABS similar to real world counterparts.)