CTRA is a great system and I can’t wait for it to come back, but towards the end I was getting tired of driving on street tires, especially with the silver/gold cars. In addition the GTRs and Mini-GTRs have been quite popular on ConeDodgers’ servers lately, so I was thinking of a CTRA-like system for the race cars.
This system would have a class system, with a class for the XFR and UFR, and a class for the XRR, FZR, and FXR. These cars would race on the same server and people would start in the slower class and earn points to be able to race in the faster class. I am currently thinking that the points for each class should be independent. For example, there would be a point leader for each class.
Some other notes:
- Starting grid would have to be reordered so that all of the cars in the faster class start before the cars in the slower class, regardless of finishing order. This will reduce the headache for the faster cars in T1.
- Cars within each class should be balanced for each individual track using the intake/weight restrictions. This could be done automatically based on WR’s or best race laps, or whatever.
- Strict blue flag enforcement when a faster car is lapping traffic. It should actually be quite easy to pass though, as the GTR cars are much faster than the Mini-GTR cars and the drivers in the faster class should be experienced.
- Race slots would have to be allocated so that the entire field of 32 cars would not be one class. Ie, something like there can be no more than 24 cars in a class or something.
Anyways, just floating this idea out there looking for some feedback. I currently do not have a server, but have quite a bit of programming experience (not with InSim though) and could probably get a very simple system together for this.
This system would have a class system, with a class for the XFR and UFR, and a class for the XRR, FZR, and FXR. These cars would race on the same server and people would start in the slower class and earn points to be able to race in the faster class. I am currently thinking that the points for each class should be independent. For example, there would be a point leader for each class.
Some other notes:
- Starting grid would have to be reordered so that all of the cars in the faster class start before the cars in the slower class, regardless of finishing order. This will reduce the headache for the faster cars in T1.
- Cars within each class should be balanced for each individual track using the intake/weight restrictions. This could be done automatically based on WR’s or best race laps, or whatever.
- Strict blue flag enforcement when a faster car is lapping traffic. It should actually be quite easy to pass though, as the GTR cars are much faster than the Mini-GTR cars and the drivers in the faster class should be experienced.
- Race slots would have to be allocated so that the entire field of 32 cars would not be one class. Ie, something like there can be no more than 24 cars in a class or something.
Anyways, just floating this idea out there looking for some feedback. I currently do not have a server, but have quite a bit of programming experience (not with InSim though) and could probably get a very simple system together for this.