HI,
I am new so forgive me if this has been posted already.
I am interested to know if there is a way to import the vehicle meshes into Lightwave 3D complete with uv map.
I want to try creating a texture for the vehicle but render it using surface baking. This enables the full power of the inbuilt render engine of the program to create the surface of the car, along with bitmap images for details. Procedural textures can be used, and real world surface accurately simulated. I plan to use global illumination (sky Dome) to light the object and then bake the final look to a texture map. This Will give a nice rendered CGI look to in game graphics.
I am sure this is possible in MAX but I don’t own that. Any one tried this?
thanks
http://www.evasion3d.com/mw_mr_gallery.html
I am new so forgive me if this has been posted already.
I am interested to know if there is a way to import the vehicle meshes into Lightwave 3D complete with uv map.
I want to try creating a texture for the vehicle but render it using surface baking. This enables the full power of the inbuilt render engine of the program to create the surface of the car, along with bitmap images for details. Procedural textures can be used, and real world surface accurately simulated. I plan to use global illumination (sky Dome) to light the object and then bake the final look to a texture map. This Will give a nice rendered CGI look to in game graphics.
I am sure this is possible in MAX but I don’t own that. Any one tried this?
thanks
http://www.evasion3d.com/mw_mr_gallery.html