The online racing simulator
Caution Lights Control
(6 posts, started )
Caution Lights Control
I think admins should have the ability to toggle the caution lights.

/caution=on or something like that.

Would be nice for league races and such.
The FiA uses them at all circuits. It's a requirement.
I would like a command to allow us to control the lights also.


; Start Sequence.
/lights=00022000
/lights=00222200
/lights=02222220
/lights=22222222

; Aborted Start
/lights=30500503

0 = Off
1 = *Flashing*
2 = Red
4 = Green
These should be at the end of the pit lane too, with blu lights for cars approaching and red and green light respectively before and during the session.
Quote from Dygear :
; Start Sequence.
/lights=00022000
/lights=00222200
/lights=02222220
/lights=22222222

; Aborted Start
/lights=30500503

0 = Off
1 = *Flashing*
2 = Red
4 = Green

Not everything has to be bits you know... Then you would just get noobs complaining that it is too dificult.
Quote from Dygear :The FiA uses them at all circuits. It's a requirement.
I would like a command to allow us to control the lights also.


; Start Sequence.
/lights=00022000
/lights=00222200
/lights=02222220
/lights=22222222

; Aborted Start
/lights=30500503

0 = Off
1 = *Flashing*
2 = Red
4 = Green

I meant the lights at the side of the track that are yellow, blue and red. F1 has them in the car cockpits, and they are designed for drivers incapable of seeing flags anyway.

Starting lights are a different issue. I'd like to see ALL LFS tracks have two options - 5 reds on, go when off like F1, and then the one red only BTCC type system. Maybe an /abortstart command if needed, or maybe autoabort the start if someone stalls or there are circumstances that IRL would abort the start.

Caution Lights Control
(6 posts, started )
FGED GREDG RDFGDR GSFDG