Hi everyone,
Can't say how many years I've spent messing around with racing sims (since Stunts and Indy 500 with adlib support)... can't say how many times a new sim title triggered upgrades to my PC... thanks God I haven't tracked how much money I spent so far... countless fights with family due to new driving wheels and pedals purchases...
Also, I'm always trying to catch up with the racing sim community since the rec.autos.simulators times... but I've never posted a single message... This is the first time ever, I believe...
Anyway... to the point now... LFS represents my dreams come true... what a piece of software!... installation? just unzip the thing!... great physics, graphics, sound... fun.. and, of course... online!... great fun... use own and see others' skins... never thought something would beat GPL... this one did for me...
Now comes the "but": I'm yet to see a racing sim (or any other 3D PC game or title) with something that, to me, seems absolutely essential: constant FPS... In a racing sim, more than in any other type of game or title, FPS is not only essential, but crucial... everybody notices that even hotlaps improve with more frame rate… and what about when playing online...
Don't take me wrong... it would be a shame to take all the nice gfx stuff away just for the sake of FPS... I can't get tired of watching replays and enjoying how cool and realistic the environmental mapping looks on the cars... the shadows angles changing... the smoke and dirt... skid marks… countless polygons in each car... the tyres!... detailed tracks... and all that... ALL THAT… in something around 90 FPS with a readeon 9600... so cool!!...
But now, here I am… starting line of an online race with 15+ other guys like me, waiting for the green light... I'm 32 years old and the adrenaline is the same from the Atari 2600 times... and then... BIG FRUSTRATION of huge FPS decrease on turn one... exactly when you needed the most... and probably I'm not alone on this... others are also having FPS decreases... and the result is obvious on the virtual track right?... worse than going offroad when u know it would be easy to stay on, is to crash involuntarily… and get tons of “wtf” messages…
I don't know if I'll get any comment to this post.... but I believe some folks will come to me and say... "On my PC FPS are rock solid"... or "try to reduce detail level"... ok... points taken already... *BUT* I wonder if there isn’t a better solution to this... To me, it is almost impossible to find a balanced setting that gives me constant FPS... Obviously it easier to achieve that in game consoles, for example (like xbox or what have you)... easier to predict and program on a standard platform... I believe it’s hard in ever evolving PCs…
GPL is a piece of software from 1998... and just now, 2005, I was able to have a PC to deal with it, in my opinion, properly... i.e., 36 FPS in ANY situation...
...sry for this big post... it's basically a frustration that I have... and I'm not contributing with ideas... probably they would not work anyway (like having an FPS minimum threshold... I don't know)... but it would be great to see what others think, and if, in any way, we can also try to have the devs (by the way, what a great job u guys are doing!) from keeping that always in mind... I appreciate that LFS can run in low specs PCs, what makes me believe that they care... perhaps some of you with more technical expertise could make suggestions on how to better deal with this going forward... specially after spending some time looking at the suggestions posted so far .
Thanks everybody!
Mauro
Can't say how many years I've spent messing around with racing sims (since Stunts and Indy 500 with adlib support)... can't say how many times a new sim title triggered upgrades to my PC... thanks God I haven't tracked how much money I spent so far... countless fights with family due to new driving wheels and pedals purchases...
Also, I'm always trying to catch up with the racing sim community since the rec.autos.simulators times... but I've never posted a single message... This is the first time ever, I believe...
Anyway... to the point now... LFS represents my dreams come true... what a piece of software!... installation? just unzip the thing!... great physics, graphics, sound... fun.. and, of course... online!... great fun... use own and see others' skins... never thought something would beat GPL... this one did for me...
Now comes the "but": I'm yet to see a racing sim (or any other 3D PC game or title) with something that, to me, seems absolutely essential: constant FPS... In a racing sim, more than in any other type of game or title, FPS is not only essential, but crucial... everybody notices that even hotlaps improve with more frame rate… and what about when playing online...
Don't take me wrong... it would be a shame to take all the nice gfx stuff away just for the sake of FPS... I can't get tired of watching replays and enjoying how cool and realistic the environmental mapping looks on the cars... the shadows angles changing... the smoke and dirt... skid marks… countless polygons in each car... the tyres!... detailed tracks... and all that... ALL THAT… in something around 90 FPS with a readeon 9600... so cool!!...
But now, here I am… starting line of an online race with 15+ other guys like me, waiting for the green light... I'm 32 years old and the adrenaline is the same from the Atari 2600 times... and then... BIG FRUSTRATION of huge FPS decrease on turn one... exactly when you needed the most... and probably I'm not alone on this... others are also having FPS decreases... and the result is obvious on the virtual track right?... worse than going offroad when u know it would be easy to stay on, is to crash involuntarily… and get tons of “wtf” messages…
I don't know if I'll get any comment to this post.... but I believe some folks will come to me and say... "On my PC FPS are rock solid"... or "try to reduce detail level"... ok... points taken already... *BUT* I wonder if there isn’t a better solution to this... To me, it is almost impossible to find a balanced setting that gives me constant FPS... Obviously it easier to achieve that in game consoles, for example (like xbox or what have you)... easier to predict and program on a standard platform... I believe it’s hard in ever evolving PCs…
GPL is a piece of software from 1998... and just now, 2005, I was able to have a PC to deal with it, in my opinion, properly... i.e., 36 FPS in ANY situation...
...sry for this big post... it's basically a frustration that I have... and I'm not contributing with ideas... probably they would not work anyway (like having an FPS minimum threshold... I don't know)... but it would be great to see what others think, and if, in any way, we can also try to have the devs (by the way, what a great job u guys are doing!) from keeping that always in mind... I appreciate that LFS can run in low specs PCs, what makes me believe that they care... perhaps some of you with more technical expertise could make suggestions on how to better deal with this going forward... specially after spending some time looking at the suggestions posted so far .
Thanks everybody!
Mauro