I knew someone was going to suggest it sooner or later, and Birder already mentioned it earlier on. I don't really know how to word my reply, I've rewritten it a few times already
- Slow drivers are not really a problem as such, on a full server I expect every car I come across to be dangerous until proven otherwise.
- There is a difference between slow drivers and dangerously slow drivers. You may surely disagree here, but imo there is a limit to how slow one can drive and not become a liability. For example, 1:44.40 is a relatively clean lap, maybe a bit of under/oversteer here and there, brake points are not perfected, and the chicane is the only real hazard. That's no problem, but add another 4+ seconds to that per lap, each lap, and the driver either spins out every lap or essentially comes to a halt more than once.
- There is a difference between slow or fast drivers and careless drivers. The former make fairly obvious attempts to follow racing etiquette and use common sense, the latter do not. Common sense isn't really based on lap times imo. Regardless of whether one averages 1:45.0 or 1:41.0 it should be a given to obey blue flags (or go find out what they are when getting told off, and then obey them), not reverse down the front straight to get to the pits, not re-join into the path of other cars etc.
- Quick drivers can be nice too, share sets and tips if asked politely. They should be used as an asset, instead of segregating them from slower (read: less experienced) drivers. Ultimately, this point boils down to this: how are slow and inexperienced drivers supposed to improve, without picking up bad habits, if there are no fast, experienced drivers to contrast themselves to?
- If there was one suggestion I'd make with regards to the CD servers it would be to police the behaviour of the faster drivers a bit more aggressively. By that I mean cut down on the blue flag spam, even by CD members, and encourage patience and positiveness instead of telling people off, as well as not tolerating some of the attitude fast drivers come up with after been taken off the track. However, because I don't like to tell people how to run their own servers I'm not actually suggesting anything of the sort.
- The CS analogy fails a bit imo, because über-fraggers won't give newbies a chance, ruining their gameplay experience, whereas in LFS one can have great races even in the middle or back of the pack.