Having originally played the demo and found the roadholding on the one circuit on offer a bit tricky, I assumed it was just me getting used to the game. The dirt track roadholding seemed quite authentic (I've done a very small amount of off-road go-karting as well as some tarmac races) but having just paid for and installed the S1 release (presume Patch X is this latest release and don't need to install that over the top?) I have to question the grip of any of the cars on offer.
I currently drive a fast sports car and at my age (59) am reasonably experienced at handling all manner of cars on assorted surfaces. On dry tarmac, most of the cars in the game should grip very well going round bends - the single seater and some of the two seaters (look like the Lotus or Caterham 7) should grip these surfaces with ease. Their wide wheelbase, fat wheels and low centre of gravity should allow them to whip through bends with hardly a twitch provided one isn't overly heavy on the throttle, but these cars twitch and spin off as if they were running on slicks on wet roads - and even under these circumstances the real cars would have way more grip than those in the game do in the dry.
I've read threads where those in the know say one should drive much slower, accelerate extremely delicately through and out of bends, but I do that in real life and know I can safely rely on my car to grip and hold the road. Not so in the game - you'd think we were driving on snow and ice.
Whilst I'm having a whinge, I realise work is being done on upgrading the A1 so that it doesn't ram into me at every opportunity as though I were invisible (at least I hope that's what the developers are doing), but the merest touch from an A1 car, and mine leaps into the air or develops an interest in revolving on the spot as though it weighs about two pounds instead of the several hundred of the real vehicle. It wouldn't be quite so bad if the A1 cars had the same problems but drive into or nudge one of them and they barely twitch a muscle and continue on their way unaffected as though I don't exist. How come their cars don't weigh two pounds as well?
I don't play any games online but I assume those who play against other human drivers find everyone suffering from similar lack of grip - at least that puts them all on an even footing and thus makes the races fairer. I also presume it's only the A1 that have superglue on their tyres. The roadholding issues need to be attended to if this is ever going to be remotely realistic. We need to play this game on a level setting - either our cars all grip the road and drive realistically or none of them do - I wish the developers would make up their minds.
Despite my moans, I still enjoy the overall driving experience, the realistic sense of speed and the 'normality' of the graphics - skies, trees, roadside rendering that don't look as cartoon-like as some games, but I feel disinclined to pay for and download the S2 add-on until I can see some increased sense of reality kicking into this game. For now I'll just have to deal with the A1's concrete fast cars and hope things improve with later patches.
What is interesting, though, is that after several intense sessions playing the game, when I later jump into my own car and head off into the hills, I find I'm taking bends way more cautiously than before . . .
I currently drive a fast sports car and at my age (59) am reasonably experienced at handling all manner of cars on assorted surfaces. On dry tarmac, most of the cars in the game should grip very well going round bends - the single seater and some of the two seaters (look like the Lotus or Caterham 7) should grip these surfaces with ease. Their wide wheelbase, fat wheels and low centre of gravity should allow them to whip through bends with hardly a twitch provided one isn't overly heavy on the throttle, but these cars twitch and spin off as if they were running on slicks on wet roads - and even under these circumstances the real cars would have way more grip than those in the game do in the dry.
I've read threads where those in the know say one should drive much slower, accelerate extremely delicately through and out of bends, but I do that in real life and know I can safely rely on my car to grip and hold the road. Not so in the game - you'd think we were driving on snow and ice.
Whilst I'm having a whinge, I realise work is being done on upgrading the A1 so that it doesn't ram into me at every opportunity as though I were invisible (at least I hope that's what the developers are doing), but the merest touch from an A1 car, and mine leaps into the air or develops an interest in revolving on the spot as though it weighs about two pounds instead of the several hundred of the real vehicle. It wouldn't be quite so bad if the A1 cars had the same problems but drive into or nudge one of them and they barely twitch a muscle and continue on their way unaffected as though I don't exist. How come their cars don't weigh two pounds as well?
I don't play any games online but I assume those who play against other human drivers find everyone suffering from similar lack of grip - at least that puts them all on an even footing and thus makes the races fairer. I also presume it's only the A1 that have superglue on their tyres. The roadholding issues need to be attended to if this is ever going to be remotely realistic. We need to play this game on a level setting - either our cars all grip the road and drive realistically or none of them do - I wish the developers would make up their minds.
Despite my moans, I still enjoy the overall driving experience, the realistic sense of speed and the 'normality' of the graphics - skies, trees, roadside rendering that don't look as cartoon-like as some games, but I feel disinclined to pay for and download the S2 add-on until I can see some increased sense of reality kicking into this game. For now I'll just have to deal with the A1's concrete fast cars and hope things improve with later patches.
What is interesting, though, is that after several intense sessions playing the game, when I later jump into my own car and head off into the hills, I find I'm taking bends way more cautiously than before . . .