This isn't a 'bug' and it's not an on or off issue so it can't be 'fixed'
The only thing Scawen an do is to minimise the problem, getting a faster server with higher bandwidth and setting everthing up corectley will 'fix' the problem better the he ever could.
lag and packet loss cause most of the rubber band collisions, but your right in saying it can be made better.
The way cars interact with barriers and other track objects can be a bit funky at times.
To fix it( and I mean so you never see it again) code side you would have to have the ai take over when a player has packet loss, then blending in the ai's prediction when the client gets new data from the server. Now this requires some hevey duty coding and would strain even top end pc's while running. 32 ai's running when your wifi drops out for 200ms?
And you would still have player's reacting to incorrect client prediction just as they do now.
Oh and the perfect fix? NO collision... At all.
It's more practical for player's to sort out their modems, improve framerates and to stick to the best servers with low ping.
The only thing Scawen an do is to minimise the problem, getting a faster server with higher bandwidth and setting everthing up corectley will 'fix' the problem better the he ever could.
lag and packet loss cause most of the rubber band collisions, but your right in saying it can be made better.
The way cars interact with barriers and other track objects can be a bit funky at times.
To fix it( and I mean so you never see it again) code side you would have to have the ai take over when a player has packet loss, then blending in the ai's prediction when the client gets new data from the server. Now this requires some hevey duty coding and would strain even top end pc's while running. 32 ai's running when your wifi drops out for 200ms?
And you would still have player's reacting to incorrect client prediction just as they do now.
Oh and the perfect fix? NO collision... At all.
It's more practical for player's to sort out their modems, improve framerates and to stick to the best servers with low ping.