I know that you devs already have a to-do list, and are working very hard.. so i suggested three things that i think would be the best choise to be in the FULL version of the S2.. and i think most would agree..
1. Detailed cockpits, we really need them, as it really gives a great plus for the whole immersion, feeling of really being there in the car.. And i was thinking to have like a ON/OFF function so people with slower PC's could play with OFF until they upgrade, etc.. And because we now have extra FPS due to the patch Q, it could be used for the cockpits now..
2. The race starts in LFS are really arcadish, you must admit.. We must get rid of these pedal to the metal starts, if you aim this game to be ultimate simulation. I know that it would make arcade type players really frustrated, but the majority would like real starts, like holding the clutch button, reving it to the ideal RPM's, etc...
3. High nose bug could also be fixed.. I am really sad when i see those WR setups with high nose..
This is what i think it's crucial for the S2 Full, and off course some other physics tweaking..
1. Detailed cockpits, we really need them, as it really gives a great plus for the whole immersion, feeling of really being there in the car.. And i was thinking to have like a ON/OFF function so people with slower PC's could play with OFF until they upgrade, etc.. And because we now have extra FPS due to the patch Q, it could be used for the cockpits now..
2. The race starts in LFS are really arcadish, you must admit.. We must get rid of these pedal to the metal starts, if you aim this game to be ultimate simulation. I know that it would make arcade type players really frustrated, but the majority would like real starts, like holding the clutch button, reving it to the ideal RPM's, etc...
3. High nose bug could also be fixed.. I am really sad when i see those WR setups with high nose..
This is what i think it's crucial for the S2 Full, and off course some other physics tweaking..