The online racing simulator
TEST Patch X6 (compatible with X)
WARNING : THIS IS A TEST

Hello Racers.

Here is a new compatible test patch X6.

X6 is almost the same as X5 but you can now position the whole 2d display and menu system.
This is to support unusual display devices such as circular displays or other displays that obscure part of the screen.
While I was at it I improved the postitioning of the cars and drivers in meny screens to adapt better to wide screens.
There's also a tiny optimisation but it's probably not noticeable as a measurably higher frame rate.

Please read the full list of changes below.
The plan is to soon use the auto updater, so it must be bug-free.

The patch is fully compatible with version X.

Changes in TEST PATCH X6 :

Display positioning support in Options->Display->Interface
Improved positioning of 3d menu objects (drivers and cars)
Minor optimisation in 2d display system

Changes in TEST PATCH X5 :

Results table now shows user names if you press CTRL+SHIFT
Username is now saved in SP Replays (same as in hotlap mode)
Faster downloading system for auto updater and offline skins
FIX : ALT+F4 and /exit command now exit LFS from meeting room
FIX : Autocross timing info was shown in orange if any results

Changes from X to X4 :

Graphics option : 32 bit sky (set to 32 bit by default)
Improved texture purging code (avoiding possible crash)
Analogue steer smooth max raised to 0.95 (for gamepads)
Available start grid size now shown in game setup screen
Improved translation system for user kick / ban messages
FIX : Shift light was invisible in single player replays
FIX : GetPlateHandle failed - sometimes - on a busy host

Multiplayer :

Removed full hosts filter from List of Games screen
Added handicaps / start position / user name to MPR header
FIX : It was possible for any guest to cause a host to crash
FIX : A player is connecting stayed on after MPR finished
FIX : Command /end did not work if no players in race

InSim :

Driver model byte added to IS_NPL packet
Minimum MCI / NLP time interval reduced to 50 ms
New packet IS_AXO sent when an autocross object is hit
New packets IS_AXI and IS_AXC report layout information
FIX : Guests could not see ALWAYS_ON buttons in all screens
FIX : Guests sent corrupted data in a long IS_BTT packet
FIX : Dedicated host could not fill in split nodes info
FIX : Dedicated host did not report race positions

DOWNLOAD :

PATCH (Version X must already be installed) :
www.liveforspeed.net/file_lfs.php?name=LFS_TEST_X6.exe

ZIP VERSION (If you prefer a zip file) :
www.liveforspeed.net/file_lfs.php?name=LFS_TEST_X6.zip

DEDICATED HOST (for hosting only) :
www.liveforspeed.net/file_lfs.php?name=LFS_S2_DEDI_X6.zip
#2 - kirmy
nice one, thanks devs
Just for the people who moved the interface to far to the right.
(Then the Interface button is gone)

So when you did something wrong with the X and Y coordinates of the interface then the only way to get the screen back to normal is changing the
SCREEN_CX 0.00
SCREEN_CY 0.00
by hand in the config

Maybe it is helpfull for some (because it took me awhile to find it )
Quote from BBO@BSR :Just for the people who moved the interface to far to the right.
(Then the Interface button is gone)

So when you did something wrong with the X and Y coordinates of the interface then the only way to get the screen back to normal is changing the
SCREEN_CX 0.00
SCREEN_CY 0.00
by hand in the config

Maybe it is helpfull for some (because it took me awhile to find it )

Good to know! Thanks!
Dunno if this is a bug, but i accidentally set the interface center position to 0.5, and now i cant click on the interface button, since its out of screen
Quote from BBO@BSR :Just for the people who moved the interface to far to the right.
(Then the Interface button is gone)

So when you did something wrong with the X and Y coordinates of the interface then the only way to get the screen back to normal is changing the
SCREEN_CX 0.00
SCREEN_CY 0.00
by hand in the config

Maybe it is helpfull for some (because it took me awhile to find it )

Thanks dude
-
(BBO@BSR) DELETED by BBO@BSR
#7 - Lible
On-topic request: reset button for interface
I briefly ran into a similar problem too, it might be a good idea to have a key-combination which does it, so you can always easily reset it whatever state you get your UI into.
#10 - Gaas
Thx for the patch keep moving until Y :P
Just wanted to make sure Scawen sees this...and maybe if is not much work tries to implement in the game..
http://www.lfsforum.net/showthread.php?t=27179

its very good explained, and it really looks great!
There are some problems with interface scaling together with wide screen effect option turned on. See screen shot.

Also F9 and F10 menus are aligned with wide screen effect black bars, but F11 and F12 are not.
Attached images
Clipboard02.jpg
#12 - wien
Exactly what I was about to say.

Please, don't say "sorry for the offtopic"... just don't post if it's off topic.

We have special rules in the test patching forum - and they are there for a reason.

Thanks for your future cooperation.

FGED GREDG RDFGDR GSFDG